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Here comes a preview of the forthcoming new AFlib2!!
#11
hehe.. cool 8)
Kevin (x.t.r.GRAPHICS)

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#12
To all of you again:

Hello to you all today, and *please* pay very close and important attention to what I have to say here. Smile ! I have just now discovered a way in this forthcoming lib to custom-tweak the normal fullscreen graphics modes in MS-Windows to reveal brand-new pseudo ones, like this:

[Image: file.php?id=188]

...and this....

[Image: file.php?id=190]

.....so easily and efficiently!! And best of all, it is even done on all fullscreen 8-bit modes up to 1024x768 so far!!! Big Grin !

You know, they remind me of a topic called “New and never-before-seen QB graphics modes discovered!” that I have originally started on these QBasicNews.com forums back on Tuesday, January 11, 2005. I said there that I was gonna do a tutorial based on it, but I have not got around to it as of yet ( Sad ), BUT I WILL get on with it as more and more time becomes available, so please be patient for that! Wink=b

In the meantime, you can download this newest AFlib2 test here entitled:
.....and just you dare imagine all the AWESOME stuff that you are gonna to do with your games and projects using this very library by Aura Flow that we are talking about!! Quite a first in FreeBASIC, huh? Alright, be seeing you all as you enjoy this, and God bless!!! Big Grin !!



BRINGING YOU SOMETHING REALLY SO SPECIAL,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine”



UPDATE (on September 26, 2005 at 1:54pm EST): I am so ABSOLUTELY thrilled to say that the all-new tweaked and custom 8-bit graphics resolutions for AFlib2 are now finally complete at last!!! d=Big Grin=b ! Now, users of this new lib in FB can enjoy working in such rather special (and even exclusive!!) graphics modes in fullscreen as:
  • • 320x100x256
    • 320x120x256
    • 400x150x256
    • 512x192x256
    • 640x200x256
    • 640x240x256
    • 720x240x256
    • 720x288x256
    • 800x300x256
    • 1024x384x256
    • 1152x432x256
    • 1280x512x256
    • 1600x600x256

    [Image: file.php?id=191]
....and such panorama-based modes as:
  • • 160x200x256
    • 160x240x256
    • 200x300x256
    • 256x384x256
    • 320x400x256
    • 320x480x256
    • 360x480x256
    • 360x576x256
    • 400x600x256
    • 512x768x256
    • 576x864x256
    • 640x1024x256
    • 800x1200x256

    [Image: file.php?id=192]

.....and, I will bet now that some of the resolutions here will *definitely* remind you of the famous Mode-X resolutions in both QuickBASIC and DOS alike, but, they are made much better in MS-Windows (at least! Wink )!!

You may check out and behold the graphics resolutions by downloading this here:
.....and do enjoy them so richly, ladies and gentlemen!! Thank you!!! :king: !
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#13
Wow, and I mean that in the most surprised way ;-). lol

AFLIB2 is simply looking better and better everytime there's an update, no ifs and buts about it. Looks like you're progressing quite well, and quite fast might I add. It's good to see the time and energy you spend on it.

I'm no Nostradamus, but I predict an awesome success to this library. and I really don't think I'll be wrong about it. With all the work you're putting into it, it deserves nothing less. :-)

Awesome work, and I can't wait to see what else will pop up from your hard and dedicated work my friend :-)
hen they say it can't be done, THAT's when they call me ;-).

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#14
To all of you once again:

I would like for all of you to pay REAL serious attention to some rather exciting news here. Big Grin

So far since my previous post here, I have been working on a whole lot more for the development of AFlib2 lately. And here is what I have successfully implemented just now:

__________________________________________________________________
  • • Full Scale2X support for ALL of the full-screen resolutions in this very order:
    • ___________________________________
      » 320x200x256 graphics mode
      » 320x240x256 graphics mode
      » 400x300x256 graphics mode
      » 512x384x256 graphics mode
      » 640x400x256 graphics mode
      » 640x480x256 graphics mode
      » 720x480x256 graphics mode
      » 720x576x256 graphics mode
      » 800x600x256 graphics mode
      » 1024x768x256 graphics mode
      » 1152x864x256 graphics mode
      » 1280x1024x256 graphics mode
      » 1600x1200x256 graphics mode

    • Full Scale4X support for ALL of the full-screen resolutions in this very order:
    • ___________________________________
      » 320x200x256 graphics mode
      » 320x240x256 graphics mode
      » 400x300x256 graphics mode
      » 512x384x256 graphics mode
      » 640x400x256 graphics mode
      » 640x480x256 graphics mode
      » 720x480x256 graphics mode
      » 720x576x256 graphics mode
      » 800x600x256 graphics mode
      » 1024x768x256 graphics mode
      » 1152x864x256 graphics mode
      » 1280x1024x256 graphics mode
      » 1600x1200x256 graphics mode

    • Horizontal Scanlines (normal and one-colored versions!)

    • Vertical Scanlines (normal and one-colored versions!)

    • Vertical Screen Flips (remember the classic ‘80s and ‘90s arcade games that supported the “Screen Flip” feature? Cool )
__________________________________________________________________

And, here is a new demo that I have prepared for all of you on AFlib2, and it shows you all of the vertical screen flips that can be used in your programs using this new lib! Observe carefully!! Wink=b

[Image: file.php?id=200]
This is the default 400x300 screen of this new demo here.

[Image: file.php?id=201]
Now, watch the picture flipped vertically right before your eyes, all with precise ease using this lib! d=Big Grin=b

Keep in mind that it actually supports *all* of the 8-bit graphics modes — up to as much as a whopping 1600x1200x256 one, too — that support full-screen (rather than just windowed alone)!! :king:

You can download the AFlib2 Vertical Screen Flip Test in two parts entirely: here (part 1), and here (part 2).

Thank you all so very much, and I’m a plan on implementing up a custom AFlib2 Scale2X/Scale4X test for ‘ya as fast as I can before the deadline of QB Express #15, alright now? Hey, with plenty of excitement building and building, be seeing you later!!! (^-^)v !!



BRINGING HOME SOME GROUND-BREAKING NEW TECHNOLOGIES INTO AFLIB2,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine”



UPDATE (on October 14, 2005 at 1:14pm EST): As promised, here comes the AFlib2 Scale2X/Scale4X tests that you can be so amazed by in this following download:
.....and also as promised, I made it *right* before the deadline of issue #15 of QB Express, too!!! d=Big Grin=b ! And with this one, AFlib2 is now the VERY FIRST-EVER FreeBASIC library in existence that has Scale2X, Scale4X, and now the Scale8X implementations that I have just done recently. Plus, expect some translucency-based fades during this demo, too! Wink



UPDATE (on October 15, 2005 at 4:33pm EST): Stop the presses, because I have just unleashed and programmed in an all-new, NEVER-BEFORE-SEEN ‘waterfall’ effect exclusively for AFlib2!!! Check this!! Cool !

[Image: file.php?id=204]
This screenshot may not convince you of a real waterfall, but seeing it in sheer action certainly will and then some!!! Wink

Download my newest test here: ......and enjoy it quite richly, ladies and gentlemen! Thank you again so much!!! :king:=b !!



UPDATE (on October 23, 2005 at 10:45pm EST): Yo, get a load of what I just came up with tonight for the continuing implementations of AFlib2!!! Big Grin !

[Image: file.php?id=208] [Image: file.php?id=209] [Image: file.php?id=210]
[Image: file.php?id=211] [Image: file.php?id=212] [Image: file.php?id=213]

And would you imagine that they are all beautiful to look at in 8-bit? YOU BET! Wink Just in are the Drawing Primitives test for this new lib, and you can check it out in this following download:

.......and included are the 19 new routines that you will soon be using:
  • • AF2.TransPixel
    • AF2.WuPixel
    • AF2.WuPixelT
    • AF2.TransLine
    • AF2.WuLine
    • AF2.TransBox
    • AF2.WuBox
    • AF2.TransBoxF
    • AF2.TransCircle
    • AF2.TransCircleF
    • AF2.WuCircle
    • AF2.WuCircleT
    • AF2.Triangle
    • AF2.TriangleT
    • AF2.WuTriangle
    • AF2.TriangleF
    • AF2.TriangleFT
    • AF2.GouraudTri
    • AF2.GouraudTriT
Right now, they are currently developed in pure-FB (or pure FreeBASIC, just so you know! Cool ), so some of them may be a little slow at the moment. Also, notice that there is a translucent filling bug in the command AF2.TransCircleF, but hey, at least it is better than nothing, right? :wtnod:

Now with all of that in mind, please enjoy this all-new test!!! \(^-^)/ !
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#15
This looks AWESOME. The Waterfall effect...*drools*....everything *drools some more*...so *OMG the room has filled with drool*
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#16
To all of you tonight:

I got some thrilling news for ‘ya, so better pay real big attention right here to what I gotta say. :king: !

Now, let me show you first of all the full-fledged characters of ALL TEN (10) of my custom fonts built in to AFlib2:

[Image: file.php?id=216] [Image: file.php?id=217] [Image: file.php?id=218] [Image: file.php?id=219] [Image: file.php?id=220]
[Image: file.php?id=221] [Image: file.php?id=222] [Image: file.php?id=223] [Image: file.php?id=224] [Image: file.php?id=225]

Like them? They are all based off of a full 256-character ASCII set. MAN, It took quite a lot of hard work and determination to come up with all of that, and praise God that He has first enabled me that hard work and determination indeed. And that is just for starters, too. Wink

Also, in this original FreeBASIC library, there are two ways for you to write your text on the screen: normal and optimized. Big Grin

Here is the thing: with the normal way, you have an 8x8 text that can actually scale, italicize, and can be displayed in either a dazzling array of colors or just as a single color, all akin to the great RelLib!! As for the optimized way, get ready for an intense shocker right here: you can actually grab your character sets and in any of a phenomenal grand total of 32 different slots (yep, you *heard* right! Cool ), and then use them to write your text RATHER MUCH faster than the normal way, but only this time, the new mind-blowing features are gonna be tacked on such as text translucency, text brightness control, real-time text typing, text fading in and out (without even making a littlest scratch to the 256-color palette in an 8-bit mode at all!), and a whole lot more!!! ^-^=b !

Take such a good, GOOD look at these next shots:

[Image: file.php?id=230] [Image: file.php?id=231]

......and with a special routine supporting the regular GET/PUT sprite placements in GFXlib2, you can even write to a buffer, too!! Check these out:

[Image: file.php?id=232] [Image: file.php?id=233]
[Image: file.php?id=234] [Image: file.php?id=235]

You wanna see them all in full bloom? Alright then, here is this next download that I have just whipped up tonight for you all:
Enjoy, and start dreaming about implementing them in your programs and games in FB, even as soon as I finish this lib and set it for release to all of you as well! Peace!!! d=Big Grin=b !



ONE STEP AHEAD,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#17
:o

Need I say more? This would be great for my GUI. Do any normal windows fonts come with it? That is, Courier, Times New Roman, Arial, Lucida, etc.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#18
Lookin' good. Just for reference... the optimized sets display faster than the normal sets, right? Wink
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#19
Yeah, looks sweet.
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Website: http://jocke.phatcode.net
"Some men get the world, other men get ex hookers and a trip to Arizona."
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#20
To Torahteen:

Quote:Do any normal windows fonts come with it? That is, Courier, Times New Roman, Arial, Lucida, etc.

Unfortunately not, sad to say. Sad BUT, according to the way I set it all up on from that Font Test you just saw, you *can* create your own 144x144 BMP sheet of your own custom 8x8 or 9x9 font of any color or group of colors you wish! It must, though, be placed in such a position that it actually matches the positioning placements of any font set, just like the ones that were shown from my previous post in this thread you are looking at now. Then, with AFlib2 in place, you can BLOAD the BMP sheet of your own custom font indeed (can be your own version of either Windows-based font or whatever you like, if you prefer! Wink=b ), and then capture it as a 256-character ASCII-based set in one of the slots ranging from 1 to 32. Then you can freely use it as an optimized font, my man!! Big Grin

And all of that is what I will position this lib to do. No question about that, Torahteen, and thank you so much, by the way! :king:



And next today, I will go to you, Dr_Davenstein:

Quote:Just for reference... the optimized sets display faster than the normal sets, right? Wink

Yes, they sure as heck do, obviously! d=Big Grin=b I have discovered so firsthand on the comparison between the normal and optimized font settings, because I found out simply that printing text on the screen here out of a normal font setting of AFlib2 is at least a bit slower (since they are based in native PSET and LINE commands in FB), whereas printing the exact same text out of an optimized one can be mastered in full in a lot shorter time than ever, since I have obviously used GET and PUT commands, as well as some heavy-duty tweaking and experimenting with the ASM side of FB for the different translucency routines and stuff, you know what I mean? Smile !

Thanks a lot to you for your fine question, good man! (^-^)//



And finally, over to Jocke the Beast:

Hey, thanks so much to you as well! :wtnod:=b You know, it will be *really* so amazing for such an excellent FreeBASIC RPG and stuff to be made using AFlib2 when it gets released eventually, because man, I am currently going out of my very way to make programming in GFXlib2 and FB much easier and simpler, right down to the very loading of the PP256-based sprites, too! You just hang on and see, Jocke! Big Grin



All of you, get your hopes up as I continue working on this lib, because next, I am gonna be setting up now the custom screen-fading routines that do not even interfere with the 256-color palette at all. Ever. Wink Bye for now as I prepare for this, guys!!!



WORKING SOME FB MAGIC THIS AFTERNOON,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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