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Here comes a preview of the forthcoming new AFlib2!!
#31
To all of you this night:

I got a brand-new test for you yet again, this time though, it is all about this special built-in 2D starfield effect that I *will* be implementing into AFlib2 as continued developments get deeper and deeper!! Big Grin !

The idea for implementing this starfield effect indeed came clearly from when I was attempting to make the test code for it into a FB library, and then when I got the perks and setup of coding all of that (using that just-made lib!), it all worked GREAT!!! ^-^=b !

Anyway, here are a couple of shots to get you into the mood for what I am talking about:

[Image: file.php?id=245] [Image: file.php?id=246]

......and here is the download for it right here:
Enjoy, and see you again!!! :king:



JUST MAKING THE MAGIC HAPPEN,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine” and “AFlib2 - Aura Flow Library 2”



UPDATE (on November 20, 2005 at 3:51pm EST): I have just updated this test to include one-colored starfields, normal and translucent, plus the same starfield types (from the original) all now being drawn in a buffer that I will also implement into this lib!! Have a look at this download:
Thanks once again, ladies and gentlemen!!! Cool=b



UPDATE (on November 24, 2005 at 6:32pm EST): A MOST HAPPIEST THANKSGIVING TO ALL OF YOU, and what a rather perfect time for me to give you all something truly marvelous that I am working on for AFlib2 just for kicks, you know? Take a glimpse!!! Big Grin !

[Image: file.php?id=249]

This is my custom image that I have *just now* created this Thanksgiving night, and also, these are the custom filters that I have created so far to apply to the screen!!
Awesome, aren’t they? Wink=b Now currently, these filters are best recommended for use in a higher resolution 8-bit graphics mode such as 800x600, and the filters are created exclusively for AFlib2 as well!!! Be seeing you, and thank God Almighty for all of you, QB45/QB71/FB community!!! d=Big Grin=b !!
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#32
Oh my God!!! Adigun, that screenshot is absolutely amazing. It looks simply amazing. Could you explain (briefly) how you arrived at that screenshot?

This is definitaly higher quality material here. No two ways about that :-). Is it just me or is that everytime you add a special filter or an added effect the results just come out even more amazing than the previous sample(s) you show us? Man, I really like that last screenshot alot. And to know AFLIB2 did it, wow.

Simply awesome work, I said once and I'll keep on saying it. You're making your own version of a miracle in AFLIB2 :-) you're really pushing the limits of the library even further with every new feature you add. Excellent Work Adigun.

Talk to you soon my friend :-).
hen they say it can't be done, THAT's when they call me ;-).

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#33
looks Coo
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#34
Interesting..

Let me ask you something.. LINE and PSET commands in QB, at least, had several layers from the native (i.e.: fastest) drawing functions of the computer. How does this work with your library? How many levels is it from the native drawing functions? I know that you are probably adding one level by using FB's basic drawing functions instead of directly (somehow)..... and how much would FB's basic drawing functions be slower than DirectX commands?
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

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#35
Looking awesome my man. Please keep up the good work. I can't wait for the first release.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#36
To Agamemnus:

Quote:LINE and PSET commands in QB, at least, had several layers from the native (i.e.: fastest) drawing functions of the computer. How does this work with your library? How many levels is it from the native drawing functions?

I have no idea what the exact answer is on either question, sorry to report (especially with a lot of complicated work and stuff for me to implement for AFlib2 sometimes, you know how it is). Sad But I do most honestly know this, Agamemnus: so far only the LINE command has been used once in the Mosaic filter; and for the rest of the filters just shown tonight, the CIRCLE command in FB has been used two to four (2-4) times in total per remaining filter so far, which is all that I can honestly remember on them. :wtnod:=b

And since I do not know ASM very much (other than experimenting with it in FreeBASIC just to make sure right results are implemented in the output as desired! Wink ), I had to do the filters in pure-FB. Period, end of the conversation. And that is all that I know to help you get the point across, man.

Finally, I have *never* even experimented myself with the DirectX drawing functions directly, but hey, I am just doing whatever I can to bring the filters to you. GUARANTEED. (^-^)v !

Thanks for your reply, Agamemnus, and an awesome coming weekend to you!



And turning over to you three now, Torahteen, Cha0s, and MystikShadows:

Hey, thank you all so much for your wonderful comments on this, guys!! Big Grin Look, you know what I am gonna do, huh? I am gonna plan on making the exact same filters buffer-supported as well in FB for this lib (since I have not gotten around to it yet!), and as well, the PP256 font routines have successfully been implemented recently this week, too, with different translucencies, custom fading effects, and more!!! I will plan at least a new test or two to be arranged for this weekend, sound cool with you all? Wink



To all four of you together, Agamemnus, Torahteen, Cha0s, and MystikShadows, I richly thank you all so very much tonight for your wonderful time well spent, and talk to you all soon, hear me? :king:



[Image: file.php?id=32]
- Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine” and “AFlib2 - Aura Flow Library 2”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#37
Hey, you deserve every bit. This is one project I won't stop following.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#38
To all of you today:

An absolutely awesome new week to you all!!! :king: !

I clearly said from my last post here that I was gonna arrange at least a new test or two indeed for this weekend that we are already in, and right now I am bringing one out to you for your surefire download and enjoyment:
With this download, you now have a definite witnessing at the AFlib2 filters that I already showed you as you experience them in a much deeper way than ever! No bull here, just awesome stuff, so I plain double-dog-dare you to try it with your own 256-color (or 8bpp) .BMP pics in this test given to you, now!!! Big Grin=b !

One *important* thing to remember, people: the .BMP extension is required when typing in the filename during this new test indeed. Wink

Alright. Talk to you all later as you enjoy this, with the PP256 font test for AFlib2 coming up a little later on!! Bye for now!!! Cool !



BRINGING YOU SOMETHING PHENOMENAL TO EXPERIENCE FOR YOURSELVES,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine” and “AFlib2 - Aura Flow Library 2”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#39
looks quite good =) the only thing i noticed, is that it seems if you'd render the effects into the buffer, you would have to make the buffer a little bigger than you needed, because of strange anomalies along the bottom and right of the patterns.
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#40
To all of you now:

Brand-new test again for AFlib2, only this time, it actually supports the use of a PP256-based font. Why? Because, I have done the scoring routines on them just now (glad I did it!! Big Grin ! ), so please take a look:

[Image: file.php?id=259] [Image: file.php?id=260]

....and then take a download of this one:
......and better start imagining this one for your FB game projects, even for when the first release of AFlib2 comes!! :king:=b

So far as well, I am gonna tweak up the score routines for the optimized 8x8 fonts, and when I get it done before this new week is out, expect a test based on these to come, ok now?

In the meantime, do enjoy this and thank you so much!!! Wink



MAKING IT ALL HAPPEN,

[Image: file.php?id=32]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow” ::: Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger” ::: Webmaster of the “AAP Official Projects Squad”
Original Creator of the “The New FreeBASIC 8-Bit Palette Machine” and “AFlib2 - Aura Flow Library 2”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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