10-13-2005, 01:18 AM
OK, anyone want the honors of writing the intro?
Not yet Snake! It's not over yet!
Anyone interested in making a text adventure as a group?
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10-13-2005, 01:18 AM
OK, anyone want the honors of writing the intro?
Not yet Snake! It's not over yet!
10-13-2005, 02:30 AM
ASCII could always be added for cut scenes
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Itch-Five Design - Your source for free, well designed, web design.
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10-14-2005, 12:18 AM
I'll come up with a few startup screens and we'll go from there, if there are no objections...
We also need to choose btwn these types: 1. Choose Your Own adv., where you choose a number to do 2. Or, type in the command you want, like ZORK.
10-14-2005, 12:39 AM
I'd definetly go with #2. It's alot more fun.
Not yet Snake! It's not over yet!
10-14-2005, 07:44 AM
Quote:ZORK aaahhhh, i remember back to when the only game i had when i was like 10 was Zork Nemises...good game, never beat it, but still a good game... (one of the only games i've never beaten!, hey, 4 cd's means its a pretty hard game, ok?...) :wink:
Itch-Five Design - Your source for free, well designed, web design.
- - - - - - - - - - - - - Quote:I use QB religiously. Too bad I'm an athiest.
10-14-2005, 06:14 PM
Alrighty, I wrote these short intros last night. We can choose which one we want, or see if others want to submit.
Introduction #1: You wake suddenly, jumping from your resting place - or at least, you wiggle, since youâre strapped down to a table. As you open your eyes, you realize you are stripped of your clothes and in some sort of laboratory. As you lift your head, it gets pulled back down by sensors attached to your scalp. Over your left shoulder, you see a door crack open slightly. A voice whispers, âPress the red button...â and the door slams shut. As it does, you look down at your feet and see a large panel of buttons, switches, and levers. Your toe can barely reach the red, green, and blue buttons that are each stretched off to the side. Even though you were given a suggestion, you seem compelled to press the blue button. What do you do? Introduction #2: A light blinds you as you start running. You donât know why youâre running, but you remember it being important. As you slow down and start absorbing your surroundings, you realize youâre in a jungle. Even though you donât remember being in a forest, you have a vague recollection of your location. You walk to a sign in the path that reads, âALL HACKERS WILL BE SHOT!â, and you suddenly realize why you ran so fast. Time is now a problem, and you also have three ways to go. The sign reads âWEST: GATES TOWERâ, âEAST: SHIPPING AND RECEIVINGâ, and âNORTH: SCHEMES AND DASTARDLY PLANS DEPT.â You know you canât go back. (Make Shipping and receiving unavailable until later (with overgrown trees))
10-14-2005, 07:38 PM
The first one sounds good, kind of reminds me of the end of the first resident evil movie and the beginning of the second....
Not yet Snake! It's not over yet!
10-15-2005, 01:44 AM
j2krei-
after reading those intros, they're both good stories, but the 'What do you do?' part is practically the only part I wouldnt put in there. that makes it seem like a choose your own adventure book. and like liquid snake said, something more like zork would be much funner. :wink:
10-15-2005, 02:50 AM
i think it would be cool to be able to input something like this in a scene:
> take gold from bag you take the gold from the bag > count gold you find 100 gold coins > drop 5 gold you drop 5 gold coins > drop 5 gold coins you drop 5 gold coins and on top of that, we could allow (semi)complex sentences: >Take gold from the bag then drop 5 gold coins then drop 5 gold you take the gold from the bad you drop 5 gold coins you drop 5 gold coins oz~
10-16-2005, 09:56 PM
That's going out of my league. I don't know how to make those complex ones work. You also need to make it user friendly.... For example:
Code: IF ((CHOICE$="PICK UP KEY") OR (CHOICE$="GRAB KEY") OR (CHOICE$="TAKE KEY") THEN
Not yet Snake! It's not over yet!
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