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Anyone interested in making a text adventure as a group?
Which intro did we decide on again? If no one will start this show, then I may as well.
Not yet Snake! It's not over yet!
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Hey guys. I was wondering how your project is goin'? Any progress?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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nope, not much progress torahteen.. I guess everyone was busy lately? Personally, I'd like to see this game get completed. Only Alex is the only the one that actually worked on it as far as i know. (Good job btw Alex)
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Sorry to hear that. I would help, but I'm busy with our (syn9, SSC, Ryan, Rattrap, Eclipzer, and me) project. But tell me if you need any small help. I can lend a small hand.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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OK, the start was that you were an ex programmer for Microsoft or something like that and end up being a spy of some sort working for.....? You start out in front of the "Base". Correct?
Not yet Snake! It's not over yet!
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well, we could be infront of a secret linux of mac base on a secret island (thought that was how it goes)

oz~
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Fine. So you're in front of the base, what options should we allow?
Not yet Snake! It's not over yet!
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from earlier in the thread:

take
break
push
probe/examine
open
close
equip
unequip
drop
throw
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I meant specifically.... suck as "Look at building....Open Door, smoke your stash, fire gun, stuff like that...specific to the beginning.
Not yet Snake! It's not over yet!
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Remember guys, you aren't going to want to program each specific command. You guys need a parser. Then find what the user wanted to do, see if it is a valid choice, then do the appropriate action.

So what you'll want to make is a list of items in the room. Such as Building, table, guard, etc.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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