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1 key challenge revisited
#21
An example of one key onlinegame.
Start your engine

It's not from me.
Joshy
sorry about my english
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#22
Quote:An example of one key onlinegame.
Start your engine

It's not from me.
Joshy
Here's another example (similar to the Pingu Throw/Yeti Sports games, but with some extra twists. . .): http://edamamebeans.com/games/index.php
974277320612072617420666C61696C21 (Hexadecimal for those who don't know)
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#23
Circulosity, an entry into the 1 key challenge revisted
Click screenshot to download
[warning to 56k'ers file is 2.23MB]
[Image: circ_screen.jpg]
*Edit* File rehosted at FileAnchor mow that it is back
*Edit* Re-rehosted back to my own webspace
his sig left intentionally blank
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#24
Here's mine. It's called Hurdles, because you jump over the hurdles. No sound, kinda simple. I made it in about an hour.

No documentation, though. Press space to jump. If you jump over 10 hurdles or more, you win. Any less and you get a lower score.
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#25
Both of these games were elegant gems.

However I would like to make some suggestions for both of you.

Urger-
This game, had a cool idea. The die sound effect didn't match the rest of the game (In my opinion anyway). But I like how you thought of the idea for it, and it was coded very elegantly. The only problem I really had with it, is after a while I got bored with it.

John-
This game was almost unplayable. Unless it was supposed to go that fast...
I also didn't like when 2 hurdles went so close together. I thought in hurdles they were spread out evenly. Other than that, the graphics were elegant. (apart from the 'runner', but I understand that you did make it in 30 minutes.)
Oh, and you might want to do something about the mouse.
try-
Code:
setmouse 0,0,0
'Hint: this only works in FB



Hopefully I'll be getting my entry in soon. :roll:
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#26
Quote:Urger-
This game, had a cool idea. The die sound effect didn't match the rest of the game (In my opinion anyway). But I like how you thought of the idea for it, and it was coded very elegantly. The only problem I really had with it, is after a while I got bored with it.
Thanks Big Grin
I wanted the Die sound to be jarring abit. I couldn't think of a more jarring sound then of a person empting the air from thier bagpipes so I recorded my friend doing that, however it the recording didn't come out how I had planned, so I went with that sound in the game instead.
As for the boring bit, well, there is only so much you can do with only one key to make it interesting. :-? The game speeds up considerably over time, best I could figure to make it more difficult without over complicating the game. I'd love to hear other peoples suggestions.
his sig left intentionally blank
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#27
@urger: I can't get it to run on linux =(

I removed all the FMOD stuff.
[Image: sig.php]
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.
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#28
Quote:@urger: I can't get it to run on linux =(

I removed all the FMOD stuff.
Thats weird, since I coded the whole thing in Linux except for the sound.
What is the error you get?
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#29
Quote:
Quote:@urger: I can't get it to run on linux =(

I removed all the FMOD stuff.
Thats weird, since I coded the whole thing in Linux except for the sound.
What is the error you get?
None. It compiles fine and when I run it it pops up (taking almost the full screen)
here's a screeny
[Image: 6809-t.png]
When I click any button the dot rotates to the right (in one of 3 slots)

I can hit escape and then i can't do anything. nothing shows up. After that I hit 'y' and it ends.
[Image: sig.php]
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.
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#30
Could you PM or post your modified code.
I'm going to try it and see if I get the same results.

*edit*
Also you may want to try this code.
http://fileanchor.com/6810-d
I haven't been able to test it yet (not home with my Ubuntu comp right now) but this should be platform independant graphics code.

After taking a look at your screen shot it strikes me that what could be the problem is that timed graphics update code isn't being triggered. If the code is being triggered you'll be able to see the "circles" move in numeric form.
*edit 2*
Text mode circulosity code
http://fileanchor.com/6826-d
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