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In my math book(which I dont have right now) there is 2 formulas to make it so you put in an x,y,z and it gives out just an x and a y. i would like to know what these are, but i dont have my book. do any of you know of it? thanks
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Sounds like a formula for graphing 3D....:
new_x = 256 * x / 256 - z
new_y = 256 * y / 256 - z
/\ Somthing like that? =P .... Maybe not,. but you never know..
Kevin (
x.t.r.GRAPHICS)
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That's more than likely it because it sounds like he wants to make a projection... Just remember that you can adjust 256 to another value to suit your needs.
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yeah, i think it might be projection.. ill try that formula out kevin, though i seem to remember the one in the book had a variable for degrees or something. it also used sine, and cosine.
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Quote:That's more than likely it because it sounds like he wants to make a projection... Just remember that you can adjust 256 to another value to suit your needs.
Yeah, it represents the camera lens location.... :lol: :wink:
@Speedlemon: SIN and COS? hmm, that make a rather long formula packed together into two.... Unless there are more ways than one to do it... :roll:
Kevin (
x.t.r.GRAPHICS)
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im pretty sure there was sin and cos in there. and yeah, it was 2 different formulas. dont worry, ill find out on tuesday once i get back to school.
btw: what are you guys being for halloween? :rotfl:
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No it doesn't. It depicts the location of the camera's butt! :lol:
Me!!!
:rotfl:
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holy crap, you made that? thats sweet. youve got some serious talent. :o
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No, I didn't make that... :lol: but I could!
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Umm.... What does a horse dress up as? :???:
:lol:
Kevin (
x.t.r.GRAPHICS)