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keyboard problem...
#11
Well, as I stated before, the internal layout for the key matrices varies from one model to another. I think that's wise to include the option to redefine the keys. C'mon, it isn't THAT hard... [Image: icon16.gif]
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#12
I hate the game port input model... my steering wheel & pedals combo puts both pedals onto the Y axis so that pressing both at the same time results in a 0... then I can't do power brakes in racing games. Sad

But I didn't mean to use DX from QB... that's just a dumb idea.
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