Another update on the progress of the game...
Work on Level 10 has begun, which means only 2 levels after that before Episode II is completed. I think I'll do a second alpha release once the episode is completed.
The Area Map was slightly enhanced. With the original map, your current position shows up as a white dot. I realized that this wasn't very effective, so I modified it a bit. Now, it fades between black and white so it's much easier to see.
The introduction got some tweaks, it looks a lot better now.
I added what I guess you could call the "boss bar". It only pops up when fighting a boss (obviously). Simply put, it's a lifebar for a boss enemy. Here's a screenshot of that:
The game is a little easier now than it was for the first alpha. Data has been tweaked a lot, of note is that the higher rings don't drain as many charges now. The game is still plenty challenging though.
Save/Load is almost finished, and the Options are almost done as well:
![[Image: twolords-options.png]](http://www.nodtveidt.net/twolords-options.png)
Brightness and Mouse Sensitivity are the only ones I've yet to do any work on. Some people mentioned that the game is a little too dark, and of course it's always nice to be able to set how sensitive the mouse is. I'll get both working eventually.