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I sure hope this is cool, coz it took its time
#1
After nearly ten hours of non-stop programming and nearly two gallons of tea, I present you this: [Image: ahibomb.jpg]. Click the picture to start download (in case you haven't figured it out yet).

Basically, it's a Bomberman clone; one that I've been wanting to make for years. But only yesterday I could finally pull myself together to finally do something about it. It can be run through anything ranging from QBasic 1.0 through QB 4.5 to PDS 7.1. Tested on all three.

So...try it on for size and tell me what you think. Point out any instability. But may I kindly remind you that this is NOT finished. It is FAR from finished. It is nowhere near finished, so please do not call me TOTAL JERK yet X_x Just JERK would be fine Big Grin

"You use the arrow keys to move, Ctrl to drop bombs and Alt to detonate them if you happen to have a remote. If you press Esc, you'll force the game to stop. If you die or the time runs out, you're fried. In order to complete a level, kill all the idiots..." Big Grin

And with all that said - Asses to ashes! Big Grin
url=http://www.google.com/search?q=%22Ain%27t+I+weird%3F%22&start=10]Ain't I Weird?[/url]
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#2
I'll take a glance when I get home (linux at work, y'know Tongue).

The logo looks very cool, but I can't understand shit. What does it say?
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#3
Salamuna! I have discovered a couple of quite annoying inconsistensies in the first revision, so I have done a bit of work to correct some mistakes as well as improve gameplay.

I have added a simple map editor, which can be used to edit maps. It is invoked from the game directly by pressing Tab. You then get to edit the level you're currently at. To load a map from the game, press M and type in the name.

And for everybody who uses Windows XP - please make sure to have some knowledge of making a decent delay routine! Because the one in the game isn't very good in XP - XP has hijacked interrupt 86h for some reason, and it's that interrupt I use. It works in 98 and down, but seemingly also 2000. Of course, DOS would be the best.

The editor's keys are:

Arrows - move cursor
Tab - select next object and draw it
Enter - select treasure and place it
Backspace - erase
Delete - kill the entire level
A - draw Ahib
D - draw a dude
S - save to file
L - load from file
Esc - back to game (with the new map)

To download click the picture in the original post. I have replaced the old package with the new one.

BTW na_th_an my man; The logo says "bombârân-e-Ahib", which means "Ahib's Bombardement" Big Grin
[/quote]
url=http://www.google.com/search?q=%22Ain%27t+I+weird%3F%22&start=10]Ain't I Weird?[/url]
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#4
Every interruption has been "hijacked" in Windows NT, 2000 and XP. That's how a Virtual Machine OS works Smile That's the price to pay for stability.

You can try using VSync for timing. I always used it when coded for DOS, works nice in the NTVDM and gives 1/60 seconds of precission, which I find quite enough for 2D action games.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#5
wats the vsync code again? is that the WAIT ,&H3DA, 8 or something like that, i remember there was 2 lines, but i forget them
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#6
Code:
WAIT &h3da, 8
WAIT &h3da, 8, 8

:)
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#7
thanks alot, as my program grows so does the flickering, now i shall overpower the flickering with the power of Vsync :king:
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#8
Salamuna all of you! I have released a 1.0 beta with some improvements, especially on the movement engine! The new file is in the same link!
url=http://www.google.com/search?q=%22Ain%27t+I+weird%3F%22&start=10]Ain't I Weird?[/url]
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#9
Can you make a win32 version? I'd like to try it. Wink
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#10
No luck, Dr.D. It's a QB program.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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