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Lynn's Legacy. [DEMO 1]
#81
Quote:
cha0s Wrote:
SSC Wrote:How long is it taking you to finish each one? Making a making a map (including scripts) even decently big maps shouldn't take more than a few days at most I should think. Then again I dont know how you are creating yours or how big they really are.

I'm gonna go ahead and be a dick and say, if you've never written the editor from scratch, and created maps bigger than 40 room, some rooms being Much bigger than 60x60 tiles, then you have no clue what you're talking about.
Well considering I did make my editor from scratch and have made maps at 100x100 =)

Keep in mind we're talking about rooms here, not full maps. Maps in LL are made up of rooms-- Think Zelda 3, where you'd go between areas and the screen would slide over-- Only we don't have the sliding effect. Wink

As I mentioned, the dungeon I just finished working on has 43 rooms-- By your definition 43 maps to form the complete dungeon-- That's what I'm referring to. Tongue (As a side note the dungeon I'm currently working on has somewhere between 50 and 60 rooms)
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#82
oooohh, my apologies lol, ok well that answers my question then ^^
url=http://www.smithcosoft.com]SmithcoSoft Creations[/url]
"If you make it idiot proof, someone will make a better idiot" - Murphy's Law
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#83
Just a little update: The dungeon I'm currently working on (same as the one I mentioned before) is almost finished, and currently has 85 rooms. Much larger than I anticipated (it was all planned out beforehand as usual, but I'm somewhat shoddy at estimating numbers), and it's turning out very nicely. As soon as this one's done, work can start on the other aspects that need to be finished... I won't say anything about those, as cha0s would be the one to talk to as far as anything code-related goes... That's his turf-- Mine is just graphics, music, wordyness, maps and all that other self-indulgent artsy crap. :longeye:

We might release a 'teaser build' once the game plays fairly well up to the end of the current dungeon (#6) while the remaining portion(s) of the game are planned and mapped/developed. I can't really say anything, as stating anything as 'final' without cha0s' knowledge would be a fairly, well, stupid idea. Tongue
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#84
I'm must confess and say that I'm highly impressed by the work you done so far. The graphics are superb, which surprised me a bit since from the screenshots some aspects of the graphics didn't sit well with me. But now after I played the demo all I can say is, great work Josiah. You really have the skill and talent. I need to improve in graphics so much to even come close to your work. BTW Josiah, is this your first project? Did you ever finish anything else?

The gameplay is rather good, but since I only saw a bit of the game I don't know how the other weapons (will) work and how other bosses are interesting to fight against.

What didn't appeal to me were the dialogues which left me a bit confused. I don't know, I can't put my finger on what exactly doesn't work but I felt the dialogues were rushed and confusing. Especially the conversation after the first boss' death. It all felt a bit unconvincing. Anyway, this is just one man's opinion. What do I know?

The code. It seems to function perfectly. Cha0s is obviously doing a brilliant job and I will probably now respect him more after playing Lynn's Legacy. For my taste the code is too complex but I guess it serves your needs the best. It's something way out of my league. I assume you are using GFXlib. I was wondering if you are using a delay routine in the main game loop. How are you timing the speed of the game? I didn't noticed the SCREENSYNC statement in the code. If you are going to release the source with the final version it wouldn't be bad you write some sort of documentation on using the code. A soure code road map of some sort.
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#85
Quote:I'm must confess and say that I'm highly impressed by the work you done so far. The graphics are superb, which surprised me a bit since from the screenshots some aspects of the graphics didn't sit well with me. But now after I played the demo all I can say is, great work Josiah. You really have the skill and talent. I need to improve in graphics so much to even come close to your work. BTW Josiah, is this your first project? Did you ever finish anything else?
This is the first project I've been involved in that has come this close to being finished. The graphics, for the most part, are fairly old work... I'm not too proud of alot of them (I think I could do better now), but I think it works well overall... and I'm not about to redo them all. Tongue

Quote:What didn't appeal to me were the dialogues which left me a bit confused. I don't know, I can't put my finger on what exactly doesn't work but I felt the dialogues were rushed and confusing. Especially the conversation after the first boss' death. It all felt a bit unconvincing. Anyway, this is just one man's opinion. What do I know?
Well, you can blame both of us for that; the dialogue was all written by me, though cha0s adlibs quite alot of it. *gets slapped by cha0s* Though uh... I'm not sure who wrote whatever parts didn't feel 'right' to you. Tongue I know one line that sounds funny to me is "May I ask who the hell you are?" during that sequence. It sounds rather awkward, though I'll admit I can't remember whether it was adlibbed or if it was the original line. XD

Quote:The gameplay is rather good, but since I only saw a bit of the game I don't know how the other weapons (will) work and how other bosses are interesting to fight against.
Well, each boss is designed to have some kind of unique weakness or at least some unique aspect to keep it interesting. There are no simple "hit it til it dies while it stands there!" kinda bosses. Well, if they do just stand there, they at least do something else interesting. :lol:
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#86
the code right now doesn't use a fixed delay, if fps goes over 300 it "sleep 1"s every cycle. mayb cause jumpiness but.... thats why i'm beta testing =)

if you're talking about the src from that last release i did, it looks multitudes different now... and yeah, after i'm done releasing i'll write a couple of things about the src, but right now i'm not going to be documenting any of it.

thanks for the kind words =)
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