12-15-2005, 01:04 PM
I think I'll stick with file loading for each picture, even if this means that the user can change anything he/she wishes, it's there choice really.
I always found that I never really cared to edit sprites/maps on any game I downloaded, they're usually fine the way they are.
Another thing, what about quests and such?
should they be in a file that's editable externaly, or hard coded into the source?
the files would be more managable, but hard coding is harder to mess up by the user.
axifer, if you wouldn't mind sharing, I'd like to know the way you did flood filling
I guess I could put the editer in the game or as an external EXE,
doesn't really matter to me.
stylin: I can't really tell who's sprite program you're talking about, but if your talking about mine, and the learning, I don't mind the critisism, I guess it's constructive.
Besides, I can always use some help in knowing what I need to work on.
I always found that I never really cared to edit sprites/maps on any game I downloaded, they're usually fine the way they are.
Another thing, what about quests and such?
should they be in a file that's editable externaly, or hard coded into the source?
the files would be more managable, but hard coding is harder to mess up by the user.
axifer, if you wouldn't mind sharing, I'd like to know the way you did flood filling
I guess I could put the editer in the game or as an external EXE,
doesn't really matter to me.
stylin: I can't really tell who's sprite program you're talking about, but if your talking about mine, and the learning, I don't mind the critisism, I guess it's constructive.
Besides, I can always use some help in knowing what I need to work on.