12-26-2005, 01:09 PM
update:
get the latest version at http://goddess.selfip.com/yagl
hello party ppl,
yagl the infamous c++ game library is gonna be wrapped.
as yagl's c++ version is done now i was trying to get a basic wrapper working so yagl can be used in fb/c/whatever. you can find a very early version of it here SEE UPDATE. this tiny thing wraps the complete gfx module plus the keyboard input module. documentation is in the workings, i'm currently writting a programmer's guide which is one big tutorial really plus the doxygen documentation for reference ( which is mostly done ). you can use this already for your gfx stuff, i will add the missing parts that have priority ( complete input module, complete sound module ) tonight if i find the time so you can mess around with it. i think everything is pretty straight forward so you can do some stuff without documentation for now ( mind you documentation is gonna be finished soon to hopefully ).[url][/url]
get the latest version at http://goddess.selfip.com/yagl
hello party ppl,
yagl the infamous c++ game library is gonna be wrapped.
as yagl's c++ version is done now i was trying to get a basic wrapper working so yagl can be used in fb/c/whatever. you can find a very early version of it here SEE UPDATE. this tiny thing wraps the complete gfx module plus the keyboard input module. documentation is in the workings, i'm currently writting a programmer's guide which is one big tutorial really plus the doxygen documentation for reference ( which is mostly done ). you can use this already for your gfx stuff, i will add the missing parts that have priority ( complete input module, complete sound module ) tonight if i find the time so you can mess around with it. i think everything is pretty straight forward so you can do some stuff without documentation for now ( mind you documentation is gonna be finished soon to hopefully ).[url][/url]