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QB Express #18
#11
i thought the moneo tut. was quite good. Tip 3 about not using 1 for switches is probably the one i'm trying to iron out of my code the most, i keep forgetting.

The one i'm really looking forward to is...

Black Satin

that looks really good. I quite like tekken type games (which i assume is the rough genre), so am itching to try it.

Wallace Visual Editor was not bad either, althought i wasn't too impressed with the outputed code, i thought it was generally good, and i'll probably keep an eye on future versions.
EVEN MEN OF STEEL RUST.
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#12
Street Fighter style games. This one is in 2D Smile
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#13
Black Satin is influenced by several games...overall gameplay feel (influenced by Street Fighter), four-button style (influenced by KOF), dynamic combo system and realistic combat style (influenced by Tekken). You won't find any fireballs or characters that pull lightning out of their ass in this game, and all of the characters fight based on their particular styles (Megan and Kurojusu are the exception; Jeet Kune Do adheres to no particular style, and Kurojusu has no style in particular). A word of warning though...you'll need a decent 3D card with a good amount of VRAM to run it, since it's based on yagl.

Good issue once again Pete, you never fail to come thru with the goods. Big Grin
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#14
hm i'll test it on a tnt 2 with 32mb ram in the near future as soon as i get my hands on my old comp. i don't think that there will be any problems performance wise.
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[Image: yagl1.png]
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#15
I can be the real low-end tester, i still use a 4mb onboard nvidia
EVEN MEN OF STEEL RUST.
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#16
Quote:I can be the real low-end tester, i still use a 4mb onboard nvidia

my old computer has 1mb onboard video memory =P
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#17
I don't think a 4MB card will be enough. I'm building this using my TNT2 with 32MB of VRAM and it's adequate, so that's going to be what I say its minimum spec will be. By today's standards, that's a pretty low-end card. It might run on a 4MB card but don't expect its performance to be very good. I may end up writing a seperate version of the exe that uses a software renderer instead but that'll be after the original version.
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#18
Quote:i thought the moneo tut. was quite good. Tip 3 about not using 1 for switches is probably the one i'm trying to iron out of my code the most, i keep forgetting.
.....
Thanks, yetifoot, I hope it helps you some. Actually there's nothing totally wrong with using 1 for True, as long as the entire program is set up that way, and as long as you don't ignore my Rule #3, as follows:
Code:
isequal = (a=5)
.....
if isequal=1 then goto itwasequal
This won't work because you're assuming that isequal will be set to 1 when (a=5). QB will actually set it to -1.

In general, it's best to consider TRUE as -1 and FALSE as 0, plus the fact that they are the complement of each other.
TRUE=NOT(FALSE)
FALSE=NOT(TRUE)
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#19
Submissions for QB Express #19 are due on

Saturday, February 18th!

Once again, I'm very short on submissions. With only a week and a half left before the next issue, I need ANY and ALL content that you can find the time to contribute.

I'm looking for all types of articles for this issue, especially game reviews, editorials, and of course, tutorials. I also need news briefs...big time.

You can email your submissions to: pberg1@gmail.com

I need YOUR help to make QB Express a success. Don't slack off -- write something!
Pete's QB Site: http://www.petesqbsite.com
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#20
Kicks ass Smile . Nice job, Pete.
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