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Anim8or and texturing
#11
Well you could perhaps put all to-be-grass-textured polygons on top
of each other, at the same 20x20 patch of the polybound/texture file
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#12
You could also create a planar uvmap on the y-axis and stretch it. In Lightwave, when you increase the size of a uvmap beyond the bounding square, it tiles the image. I'm not exactly sure how to do it with anim8or, but the basic concept is the same across all programs, so it should work.


I was looking at the uvmapper interface, and in the hotkeys section it says that you can press + to increase the size of your selection, or * to quadruple it. If you create a planar uvmap on the y-axis, then quadruple it, it should tile the image for you. The more you increase the size of the uvmap, the more tiles it will have. Wink
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