Posts: 222
Threads: 10
Joined: Mar 2006
Here's the Challenge:
Design your program, which can be ANY kind of program, around the idea of the person you're modelling it after. It's kind of like you're making that person, but in the form of an exe! Imagine reincarnating someone into an exe. Make that exe for the person ^_^;;
Example: Someone really smart might have been a puzzle game if they were born as a computer program.
Rules:
-You must name the person you are making the program after.
-Program can be of any type, musical, graphics, rpg, text game, etc
-No harrassing people by saying "This stupid program is what *name* would look like if they were an exe" - I don't even want *too much* joking around on this, you can hurt people's feelings.
I'm not so sure of a prize right now, but maybe just seeing people in the form of exe's is good enough ^_^;;
(I personally wanted to make a Z!re or a V1ctor, but I don't think my skills are high enough for a puzzle/extreme graphics program like that...Maybe I'll make a "Pete" - A program where you expect to win by February 18th of the game, but it ends up you can't beat it until June, which makes it all more worth-while and 3x as large *thanks Pete for the amazing QBE #19*)
People Who Are Now EXE's:- Adigun A. Polack - By Na_th_an
- Adigun A. Polack - By Yetifoot
- Axipher - By Yetifoot
- Cha0s - By Pritchard
- Chat_Bot - By KiZ
- Deleter - By Deleter (note there is nothing for Deleter )
- DrV's Humor - By Pritchard
- Forum - by TheDarkJay
- Pritchard - By Cha0s
- Pyrokid - By J2krei08
- (sorta)Red_Marvin - By Red_Marvin (sorta?)
- Seph - By relsoft
- V1ctor - By Pritchard
- Z!re- Pritchard
- Z!re- By relsoft
will Live Forever, or Die Trying >_<;;
Posts: 3,368
Threads: 195
Joined: Jan 2003
:-|
I remember making er.... random ...sentences out of my middle school ...mates'... and.. teachers.... names... when I was in middle school.... something like that..? :-|
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."
Visit www.neobasic.net to see rubbish in all its finest.
Posts: 3,288
Threads: 167
Joined: Nov 2001
z!re:
Code: cls
screen 13
do
pset (rnd * 320, rnd * 200), rnd * 255
loop until inkey$<>""
Seph:
Code: cls
screen 13
c = 15
do
c = not c
line (0,0)-(319,199), c, bf
loop until inkey$<>""
haha, seph doesnt do anything.... maybe you meant this:
Code: Cls
Screen 13
Dim As uByte c = &hf
Do
c Xor= &hf
Line (0,0)-(319,199), c, bf
Loop Until Inkey$<>""
? ;P
edit: i look stupid... you edited it hehehe
Posts: 222
Threads: 10
Joined: Mar 2006
Cha0s (Does this remind you of anything you've said to me once? :rotfl: ):
Code: defint a-z
dim workpage, x, y, t as double
t = timer
screenres 640, 480, 32, 2
workpage = 0
do
locate 1, 1: Print "We're filling the screen with pset!"
pset (x, y), rgb(rnd * 255, rnd * 255, rnd * 255)
x += 1
if x > 639 then
x = 0
y += 1
end if
workpage = workpage xor 1
screenset workpage, workpage xor 1
loop until timer - t > 4
t = timer
do
cls
locate 1, 1: Print "Cha0s: Lol...Here's a program that uses a turtle to fill the screen"
workpage = workpage xor 1
screenset workpage, workpage xor 1
loop until timer - t > 2
do
print "Turtle: I'm faster than using pset"
workpage = workpage xor 1
screenset workpage, workpage xor 1
loop until multikey(&h01)
will Live Forever, or Die Trying >_<;;
hahaha, wtf?? :rotfl:
how about this
Code: ? "My name's Pritchard."
Input "will you help me with my keylogger program? " meh$
? "Pritchard: Gobbledegook!"
Posts: 222
Threads: 10
Joined: Mar 2006
Kay I totally own you all...
Here's MY Z!re:
Code: defint a-z
const false = 0, true = not false
Randomize Timer
Declare Function Get_Name
Declare Function Do_Person_Stats
Declare Function Do_Zire_Stats
dim shared Random_Number
dim shared zire_attack
dim shared person_attack
Type Character_Type
Hp as short
Strength as short
Defense as short
Speed as short
atb as short
Name as String
End Type
Dim shared Zire as Character_Type
With zire
.hp = 9999
.strength = 255
.defense = 255
.speed = 100
.atb = 0
.name = "Z!re"
End With
Dim shared Person as Character_Type
With Person
.hp = 1 + Rnd * 2000
.strength = 1 + rnd * 50
.defense = 1 + rnd * 50
.speed = 1 + rnd * 9
.atb = 0
end With
Get_Name
Screen 15, 24
Print "Battle! "; Person.name; " Vs. Z!RE!!"
sleep 3000
cls
Do
Do_Zire_Stats
Do_Person_Stats
if Person_Attack = true then
Person.atb = 0
end if
Locate 1, 1: Print Person.name; ":"
Print " HP: "; person.hp
print " ATB: "; person.atb
Locate 1, 20: Print Zire.name; ":"
Locate 2, 20:Print " HP: "; zire.hp
Locate 3, 20:print " ATB: "; zire.atb
sleep 1000
Loop until Person.hp < 1 or multikey(&h01)
Function Do_Zire_Stats
zire.atb += zire.speed
if zire.atb >= 100 then
zire_attack = true
zire.atb = 100
end if
if Zire_attack = false then
locate 10, 10: Print " "
end if
if Person_Attack = true then
Zire.hp -= (Person.strength - Zire.defense)
Person_Attack = false
Person.atb = 0
Locate 11, 10: Print UCASE$(Person.name); " ATTACKS!"
end if
end function
Function Do_Person_Stats
person.atb += person.speed
if person.atb >= 100 then
person_attack = true
person.atb = 100
end if
if person_attack = false then
locate 11, 10: Print " "
end if
if Zire_Attack = true then
Person.hp -= (Zire.strength - person.defense)
Zire_Attack = false
Zire.atb = 0
Locate 10, 10: Print "Z!RE ATTACKS!"
end if
End Function
Function Get_Name
Random_Number = Rnd * 39
if random_number = 0 then Person.Name = "Cha0s"
if random_number = 1 then Person.Name = "Pritchard"
if random_number = 2 then Person.Name = "Z!re? - Not even Z!re is a match for Z!re?"
if random_number = 3 then Person.Name = "V1ctor"
if random_number = 4 then Person.Name = "Lillo"
if random_number = 5 then Person.Name = "D.J. Peters"
if random_number = 6 then Person.Name = "Axipher"
if random_number = 7 then Person.Name = "Pete"
if random_number = 8 then Person.Name = "Adigun A. Polack"
if random_number = 9 then Person.Name = "Seph"
if random_number = 10 then Person.Name = "100101"
if random_number = 11 then Person.Name = "relsoft"
if random_number = 12 then Person.Name = "mambazo"
if random_number = 13 then Person.Name = "arenth"
if random_number = 14 then Person.Name = "yuri"
if random_number = 15 then Person.Name = "coderjeff"
if random_number = 16 then Person.Name = "Stonemonkey"
if random_number = 17 then Person.Name = "DrV"
if random_number = 18 then Person.Name = "SSC"
if random_number = 19 then Person.Name = "VirusScanner"
if random_number = 20 then Person.Name = "Ophelius"
if random_number = 21 then Person.Name = "Ryan"
if random_number = 22 then Person.Name = "Lurah"
if random_number = 23 then Person.Name = "FragMeister"
if random_number = 24 then Person.Name = "Thrawn"
if random_number = 25 then Person.Name = "Rudiger"
if random_number = 26 then Person.Name = "SpeedBasic"
if random_number = 27 then Person.Name = "Tunginobi"
if random_number = 28 then Person.Name = "Dr. D"
if random_number = 29 then Person.Name = "SotSvart"
if random_number = 30 then Person.Name = "MystikShadows"
if random_number = 31 then Person.Name = "Vance"
if random_number = 32 then Person.Name = "Stormy"
if random_number = 33 then Person.Name = "RedCrab"
if random_number = 34 then Person.Name = "Antoni"
if random_number = 35 then Person.Name = "blahboybang"
if random_number = 36 then Person.Name = "Jofers"
if random_number = 37 then Person.Name = "rdc"
if random_number = 38 then Person.Name = "Imortis"
if random_number = 39 then Person.Name = "Deleter"
End Function
will Live Forever, or Die Trying >_<;;
Posts: 6,419
Threads: 74
Joined: Mar 2002
I don't get this hock:
Posts: 222
Threads: 10
Joined: Mar 2006
The program you're supposed to write is a representation of the person you're writing it based off of.
For example. If someone is really smart, perhaps if they were reincarnated into an exe they would be a puzzle game
will Live Forever, or Die Trying >_<;;
Posts: 488
Threads: 19
Joined: Sep 2005
Quote:Kay I totally own you all...
Here's MY Z!re:
My 1st time running I got Z!re versus Z!re - Z!re won
My 2nd time I got me versus Z!re - guess who won...
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