04-21-2006, 08:54 AM
LOL I just played my own game and realized the problem with not showing scoring and stuff, so I quickly added that and recompiled, rezipped, and reuploaded... so that's the technically newest version.
The scoring system people seem to be confused about... so here it goes
Theres a formula that is used, depending on the higher level, the more time you spend simply "staying alive" the more points you get. I.E. in level 1 if you spend like 25 seconds doing nothing but avoiding the yellow ball, you get 1 point (every 25 seconds). in level 2 it's 1 point for every 15 seconds (or something) and it decreases until you get a bunch of points for staying alive when theres a lot of yellow balls around... yup.
Then: You get -10 points for getting hit, which is why you could end up with negative or very low amount of points. You get 5 points for collecting a powerup, and you get bonus points for completing a level (something like level*2 points, I don't remember the equation exactly.)
So that's it. As for the balls moving randomly... I thought about that, but the way that it works now is that the box will hit a ball and it will bounce in a different direction... and it's just a lot easier to do x = x + 1 ... I could do it I guess, but for right now I'm extremely happy with the game! It's turned out wayyy better than I ever thought it could .
So, keep playing, and maybe I'll implement a "high score" list or something that keeps track, I haven't decided if I want to yet. Thanks for your support!
EDIT: What color should I use for the "bad balls" if they are too closely resembled to the green ones? Blue seems like it would blend in too much with the black... and bright blue / purple are already taken... it seems to work fine for me :S
The scoring system people seem to be confused about... so here it goes
Theres a formula that is used, depending on the higher level, the more time you spend simply "staying alive" the more points you get. I.E. in level 1 if you spend like 25 seconds doing nothing but avoiding the yellow ball, you get 1 point (every 25 seconds). in level 2 it's 1 point for every 15 seconds (or something) and it decreases until you get a bunch of points for staying alive when theres a lot of yellow balls around... yup.
Then: You get -10 points for getting hit, which is why you could end up with negative or very low amount of points. You get 5 points for collecting a powerup, and you get bonus points for completing a level (something like level*2 points, I don't remember the equation exactly.)
So that's it. As for the balls moving randomly... I thought about that, but the way that it works now is that the box will hit a ball and it will bounce in a different direction... and it's just a lot easier to do x = x + 1 ... I could do it I guess, but for right now I'm extremely happy with the game! It's turned out wayyy better than I ever thought it could .
So, keep playing, and maybe I'll implement a "high score" list or something that keeps track, I haven't decided if I want to yet. Thanks for your support!
EDIT: What color should I use for the "bad balls" if they are too closely resembled to the green ones? Blue seems like it would blend in too much with the black... and bright blue / purple are already taken... it seems to work fine for me :S
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning, BALLSBREAKER was born.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it .
-----------------------------
One night I had a dream where I was breaking balls. The next morning, BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it .
-----------------------------