04-18-2006, 07:25 PM
It definetly needs work, but that's the coolest networking example I've seen in FB. Good work!
Duel! 0.99 open alpha (limited time!)
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04-18-2006, 07:25 PM
It definetly needs work, but that's the coolest networking example I've seen in FB. Good work!
04-18-2006, 07:29 PM
*kills Z!re for a bit*
*Get's bored* Am I the only one who suffers from lag? It might be because I use a wireless Internet connection ( 54 MB ) but still...
url=http://www.sloganizer.net/en/][/url]
04-19-2006, 12:52 AM
Server is down.
It needs some work, it eats more and more cpu/memory, there's a leak somewhere.. Also, it doesent properly kill client connections, as well as properly adjust the FPS
04-20-2006, 08:18 PM
I played on my home network, its choppy, and seems to be a little lag even at 100Mbps.
I played on 127.0.0.1 same results. Not bad though. i would like to play a timed frag-fest with about 16 people...
Screwing with your reality since 1998.
04-20-2006, 08:37 PM
Quote:She's discovered a massive bug that escaped notice: If you've got very low latency, you can shoot much faster by hammering the spacebar. Simply put in a variable which holds the next timestamp at which a shot can be fired. Code: If ( GetTickCount >= Next_Shot ) Then Pretty simple, actually. This way it doesn't matter if they hold the space of pound on it. It will only allow a shot every 250ms.
Life is like a box of chocolates', hrm, WTF, no it isn't, more like, 'life is like a steaming pile of horse crap.'
04-20-2006, 10:10 PM
cool, I hosted a server and used loopback as neither of the servers were up, not changed a huge amount from last time you showed us on badglogic, apart from the chat now, but still very cool :)
How about making error detection for when it cant connect to a server instead of it just freezing?
04-20-2006, 10:58 PM
The game runs differently on different systems.
The machines at my school were obviously having problems with it, but my home machine never did. |
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