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Joined: Jan 2005
I thought it'd be a good idea to code a wolfenstein 3d style raycaster with variable floor heights over 3 days. I was wrong..stupid useless engine..still has a wall glitch i can't figure out.
www.geocities.com/shashiraja_1/wolf3d2.zip
am part of the legion of n00b. We are numerous if dumb. We will enslave you all!
Posts: 442
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Joined: Feb 2005
was jus lookin around... and stumbled on to your project, i think it pwns!
url=http://www.random-seed.net]
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Posts: 163
Threads: 41
Joined: Jan 2005
i thought so too..then realized that i cuolda done it within 3-4 hours in ogl.. and i felt sad for myself.
am part of the legion of n00b. We are numerous if dumb. We will enslave you all!
Posts: 729
Threads: 104
Joined: Jan 2003
In coding more than anything else, it is the journey that matters. You may not have completely succeeded this time, but you've designed and implemented a working algorithm.
The fact that there was an easier way doesn't make what you've done less valuable. It means that unlike the weekend warriors using opengl to do 3d effects they don't understand, you can actualy DO it.