WoW! I didn't expect to get so many replies! lol...it'd prolly be too much work to say a little blurb about what each one of you has said, and you know how much I hate work, so, I'll skip that
Instead, I'll comment on a select few.
- Yea, the tile by tile scrolling is terrible. BUT, I didn't want to go with screen-by-screen, because then Jeff wouldn't be able to go UP in the levels like he currently does. And yea, pixel by pixel is theoriteically possible in QB 1.1, but not as a full game. I've seen demos, and they just run real slow, besides being only half the screen.
- More levels! Well then! I ran out of memory actually with the code I have, so I didn't want to add any more levels, because If i did, I'd want to put in a cinema. And cinemas are coded right from the BAS file (bad idea), so I didn't have room for that. Oh, well. I probably COULD make a custom level and upload it seperately, but they are a lot of work. I'm in college now and, yea, again with the work thing
- I prolly should have used a parabolic (sp) jump routine. Oh, well, the jumping isn't THAT bad...I notice more how he falls so slow
BTW, there's also the (included) level editor. The interface is terrible, terrible, terrible, but one can almost get used to it. If any of you guys make levels, I could put them up on the page. I guess you'd have to be pretty obsessed with the game to do that, though.
But meh, it's there, who knows, maybe someday...
Thanks so much for all the compliments tho! :bounce: You guys rock!
Keith