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Challenge....
Quote:i think as the overall demo bin gets thinner, maybe we should make a way to judge all these demos.

my favs:
sphere and light mapper
floormapper
manderbolt (me no spell good)
starfield
glenn's super-duper demo!

Glenn wins!!!!

Hands the wise-one a cheese.....

cheers,

L......y
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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oups! I just realized my entry uses a colon joined for(next
delay function, but whatever, you could always delete the
delay hehe
/post]
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My favourites:
Rel's Translucent plasma,Lens and Lightmap
Toonski's spirograph
Dav's textured random painting
Binary Shock Xor square plasmas
Wizardlife non-standard pinwheel
Lithium smiley zoomer
Nathan "fire" plasma
Antoni
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Haven't you seen my fire? Big Grin
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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Nathan:
No doubt converting the C fire you posted into a 9 lines basic program has been a hard job... but it does'nt look like a fire, at least in my computer. I added it to my favourites list ..as a plasma. Big Grin
Antoni
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!! i cant believe i never tried rel's second plasma until now!! oh my god, that is AWESOME, *you win*. another one i failed to test was lithium's starfield with lighting and motion blur... that is amazing!
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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oh, and i dont know who wanted this, i think it was rel, but i converted my text fire to "hi res" 80x50 and added a vertical refresh:

Code:
1 IF i = 0 THEN WIDTH 80, 50 ELSE OUT &H3C8, 0
2 FOR i = 0 TO 18
3 IF i = 18 THEN WAIT &H3DA, 8 ELSE IF i MOD 3 = 0 THEN OUT &H3C9, (i \ 3) * 10 ELSE OUT &H3C9, 0
4 NEXT i
5 IF x% = 0 THEN DEF SEG = &HB800 ELSE CLS
6 FOR x% = 7999 TO 5080 STEP -2
7 IF x% > 7840 THEN POKE x%, CINT(RND) * 80 ELSE POKE x%, ((PEEK(x% + 160) + PEEK(x% + 162) + PEEK(x% + 158) + PEEK(x% + 320) * 1.5) / 5)
8 NEXT
9 IF INKEY$ = "" THEN GOTO 1
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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Nathan:
I just compiled your C fire, and this one is a real fire! Big Grin
I don't know what do you and Phobeus did to the poor QB fire to squeeze it into 9 lines... :???:
Antoni
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Now i was going to tell you that the 9 lines QB fire comes from one of the most realistic fire coded in C Big Grin In QB the fire don't seems to be such a fire due to palette, i mean, the palette we use in QB has more white than the C one.

I hope you liked it. BTW we made an ASM library with simillar efects. We coded that for a intro but (as always) we didn't finish it.
ed: nothing better when you are tired.
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SCREEN 13
DO
a = RND * 320
b = RND * 200
CIRCLE (a, b), RND * 100, RND * 14
PAINT (a, b), 0
LOOP WHILE INKEY$ = ""


do i gain points because it is short?
img]http://forums.rleague.com/images/avatars/westsig.gif[/img]

go the mighty maggies.
(thanks yakstorm)

i regularly visit a rugby league version of these forums. i have amassed almost 2k worth of messages.
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