05-22-2006, 04:45 AM
Yeah, that gives you the same results, although it's a little less intuitive, imo. (they both may be compiled to the same asm, for all I know)
stylin:
Quick problem...
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05-22-2006, 04:45 AM
Yeah, that gives you the same results, although it's a little less intuitive, imo. (they both may be compiled to the same asm, for all I know)
stylin:
05-25-2006, 06:48 AM
I didn't know that \ was different than / ... .... ... I'm scared now.
I would just make DOUBLE ...... maybe that's why I suck at programming
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning, BALLSBREAKER was born. Quote: Excellent. Now you can have things without paying for them. BALLSBREAKER 2 ~-_-Status Report-_-~ Engine: 94% Graphics: 95% Sound: 100% A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it . -----------------------------
05-25-2006, 07:18 AM
even if you have doubles, \ is like doing
cint( double1 ) / cint( double2 ) because it only works with integers. that also gives it a small speed boost (which was necessary without the float fix in qb (which.. guess who wrote that... v1c o.o) )
05-25-2006, 08:07 AM
Quote:(which.. guess who wrote that... v1c o.o)Yeah, it is so hard to imagine V1c made anything FB related...
05-28-2006, 05:16 AM
ffix was QB-related, not FB-related...
05-28-2006, 06:05 AM
O rly? (Guess I was just pwnzed)
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