05-27-2006, 10:56 AM
Ok this might be one of the hardest stuff to ever do in game programming theory.
What I am trying to do is, using matrixs as rotation(9 variables, not 3) I want the AI object's matrix to turn towards an X,Y,Z location by n amount of units. :wow:
The rotation matrix in my program uses the (0 to 15) matrix for OpenGL.
What I am trying to do is, using matrixs as rotation(9 variables, not 3) I want the AI object's matrix to turn towards an X,Y,Z location by n amount of units. :wow:
The rotation matrix in my program uses the (0 to 15) matrix for OpenGL.