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This is probably trivial to the veterans, but I've been thinking about manipulating directly the (sprite ) array before it gets PUT. Does anyone use this technique to draw lines, squares, shapes on screen? Is it faster this way, or is it slower because QBasic lacks high-level bitwise operations (am I wrong?)? I will have to have a good understanding of the QBasic image file format, though.
Posts: 61
Threads: 11
Joined: Jun 2006
Chaos, 1 byte per pixel is for VGA, but isn't it 4 bits (16 colors) per pixel for EGA?
No idea. You'd have to be high to use EGA, it's 2006 =)
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Quote:Chaos, 1 byte per pixel is for VGA, but isn't it 4 bits (16 colors) per pixel for EGA?
Most VGA modes resemble the EGA modes in that respect. The 256 color mode is only VGA mode with 8 bit pixel data.