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Tiling textures with Gimp...
#1
I decided to give this Gimp program a shot because I read that it's excellent for creating tiling textures... used for tiling 3D terrain maps, walls, etc... Anyway, this was my first attempt at using it. I think it looks ok, except for a few things. What do you guys think?

[Image: 39110-t.png]

btw: Does anyone know the rules for using things like this? I took the main image from some random web site and modified it to be tileable.
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#2
Looks good! I never get how they make some tileable textures. Some of them are actually kind of freaky how good they are.

I saw a fruitloops tileable texture that was amazing.
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#3
Yes it does look good, I tested it tiling it on my desktop =)

I don't know about the legalities...

but I will say this: This is definitely an example of a picture where .jpg compression is superior =) 440~ kb to like 50~ kb, hehehe
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#4
But JPEG is not lossless! Everybody hates JPEG artifacts... Smile Bah, you're right, though - JPEG is designed for photographs, PNG is not.
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#5
well it looks like its streched verticallly, but otherwise nice job, I like gimps tile-ify thing too, its great.
[Image: freebasic.png]
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#6
Actually, I didn't use a tile-ify, thing. I did follow this tutorial though...
http://www.highpoly3d.com/writer/tutoria...amless.htm

Also, I think the original image was kinda stretch looking.

about jpg vs. png... I saved it as png because I thought someone might want to use the texture for a game or something. It does look better as png. Wink
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#7
haha, then all the power to you, I'm one of those really bad artists who needs all the help he can get. Heck as if I could make a tile larger than 32x32 tileable. :wtnod2:
[Image: freebasic.png]
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#8
wow, thanks for posting that link, I just tried it out and produced a not too shabby texture...but most importantly I now know how to make better seemless textures. no more 32x32 limit...mwahahahahaha....

:lol:
[Image: freebasic.png]
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