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QB Express #21
#1
QB Express #21 is finally available!

This issue is well-worth the wait, with NINE tutorials, THREE gallery articles, FIVE comics, FIVE articles, the latest QB / FB news, and new information on the QLYMPICS 2006.

This month, SJ Zero tells us "How to Design and Program a Game in 24 Hours" and gives us a "Polemic For the Future of FB." Previewed in the gallery this month are: LONG by Lachie Dazdarian, a new Super Smash Bros. Clone and FieldView by Z!re. As for comics, QB Horse Humor, 0 1 Comics and Stickblob comics all make a return. And I share with you some of the best programming articles from Digg.com.


The tutorials this month are a diverse and high-quality bunch. Rick Clark tells explains "Single-Dimension Dynamic Arrays in Types"; MystikShadows brings us part one of a new series on "Text User Interface Development"; Kristopher Win tells us about "Using Circles as Objects in Games"; SJ Zero brings us "Computer Controller Design"; Moneo tells us about "Generating Random Integers"; Eclipzer teaches us about Floor Mapping; There's "An Improved Delay Routine" by Roger Greenlaw; "An Introduction to Network Programming Using Winsock" by MystikShadows; and finally, Relsoft's new tutorial "We are the Normal and the Bounce Equation."

So what are you waiting for? Check it out!
Pete's QB Site: http://www.petesqbsite.com
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#2
Wow.
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#3
Just a note here:

I did not know until I submitted my tut that Deleter had written much the same thing in a previous issue. My tut was a modification of an example from my book.

I did mention on Pete's forum that since the material had already been well covered that my tut did not merit publication. I just don't want there to be an impression that I plagarized Deleter's tut.

Just wanted to set the record straight, in case there are any questions.
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#4
Oh, and by the way Pete, under the "How to Design and Program a Game in 24 Hours" article, the three links in the introduction don't go anywhere, they just say things like this:

"http://www.petesqbsite.com/sections/express/ISSUE21/!!!!!!!!!!!!!!!Duke Nukem Forever Link"
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#5
Great issue Pete, good work to all involved.
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#6
Great work pete! I enjoyed reading about the site history, and menno's letters are always a bit of a riot xD
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#7
Quote:Just a note here:

I did not know until I submitted my tut that Deleter had written much the same thing in a previous issue. My tut was a modification of an example from my book.

I did mention on Pete's forum that since the material had already been well covered that my tut did not merit publication. I just don't want there to be an impression that I plagarized Deleter's tut.

Just wanted to set the record straight, in case there are any questions.

Deleter is completely fine with the tutorial. Wink
[Image: freebasic.png]
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#8
Pete! I thought you were dead! We had a funeral and everything! There was punch and pie!
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#9
I read just part of one of the past editions of QB Express, and I was totally amazed at it quality. Very good work.

As a side-question, related to programming competitions, have there been any multi-Basic ones, open to all flavours (compilers) of Basic?
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#10
You should check out PCOPY, which just released it's first issue (check out the News section)
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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