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It's great for dissection by noobs though :wink: .
Noob said:
Quote:MOV ax, bx????? What the !@#$ is that supposed to mean??
In the beginning, there is darkness â the emptiness of a matrix waiting for the light. Then a single photon flares into existence. Then another. Soon, thousands more. Optronic pathways connect, subroutines emerge from the chaos, and a holographic consciousness is born." -The Doctor
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Quote:It's great for dissection by noobs though :wink: .
Noob said:
Quote:MOV ax, bx????? What the !@#$ is that supposed to mean??
Dr_D = n00b!!!111 :???:
Unless, that copies the data stored at the address ax, to the address bx? That's what the OpenGL shader version of that keyword does anyway. Does that actually zero out ax though?
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Quote:Unless, that copies the data stored at the address ax, to the address bx? That's what the OpenGL shader version of that keyword does anyway. Does that actually zero out ax though?
It's the other way around iirc. "Move to ax the content of bx".
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FilePasta
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It doesn't have anything to do with addresses either.
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I'm interested in this for optimizing my programs, but unlike FB coding, this doesn't look like very much fun at all. :lol:
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Yeah... that's what I thought...
MOV ax, bx copies the value of bx and inserts it into ax.
In the beginning, there is darkness â the emptiness of a matrix waiting for the light. Then a single photon flares into existence. Then another. Soon, thousands more. Optronic pathways connect, subroutines emerge from the chaos, and a holographic consciousness is born." -The Doctor