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Design yourself: 13h, 256c, 16x20
#1
Want to make an appearance in my game? Download pp256 (or something equally awesome) and design your own character! It should be in 256 colours, and 16x20 pixels.
earn.
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#2
You forgot to mention one very important thing... the palette. What palette are you using?
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#3
You also forgot to specify the number and type of frames...

(For example, left/right/up/down walking, jumping, crouching, shooting, dying, etc.)
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#4
Normal Qbasic palette. 1 frame. What do you mean frame type?
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#5
he's under the impression that this is some kind of moveable sprite in your game, so he wants to know if he needs walking animations and such. but apparently it's just a portrait.
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#6
Come to think of it, it will be a movable animation. At first I was planning on having these guys be just guys who stand there talking, but I think I'll have them as playable characters.

So yes, you need 3 frames.

Frame 1: Standing still facing left
Frame 2: Walking left
Frame 3: Walking left (alternated feet)
Frame 4: Standing still facing right
Frame 5: Walking right
Frame 6: Walking right (alternated feet)
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#7
gotcha...
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#8
Changed now that I'm using ComsoX

All you need is this:

Frame 1: Standing still facing left
Frame 2: Walking left
Frame 3: Walking left (alternated feet)
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