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Marvelous Twilight. A cute(shoot)-em-up
Yo 1000101, I hope you don't mind that I used some base code from you PPCD. I converted it to my liking.

Download here:

Marvelous Twilight

Project Data:

Full name:
Marvelous Twilight
Current status:

Engine: (99% finished)
Art: (70+% finished)
Music: (0% finished)

Year of planning / development:

Tools of the Trade:
Freebasic / GFXlib 2 for FB /GLFW
Mappy as Map Editor
PP256 and Gimp as sprite editor

Full credits:
Programming: Relsoft, Adigun A. Polack , DR.D
Artwork: Adigun A. Polack
Game concept and design: Relsoft/Adigun A. Polack
Music: None yet

Credits to:
Eric Cowles(1000101) for some collision base-code.

Download available:
FreeBASIC version


Our own entry to the Shmup-Dev Autofire Shooter Compo.

A 2 player manic-shooter in the likes of Strikers 1945, Dodon Patchi and a cute-em-up from the likes of Parodius and Harmful Park.


[Image: mt1.png]
[Image: mt2.png]

y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
Very nice graphics. It looks... complicated.
In the beginning, there is darkness – the emptiness of a matrix waiting for the light. Then a single photon flares into existence. Then another. Soon, thousands more. Optronic pathways connect, subroutines emerge from the chaos, and a holographic consciousness is born." -The Doctor
I like it, thought I would rather have little less action on the screen :roll:, I'm more of an R-type person. The twoplayer support is a nice touch.
[Image: rg_link.png]
I'm a dog and I feel dirty baby
One of the majorly awesome factors of this type of game is how much work was put into background objects and such. Along with all the shots flying across the screen, it makes the game more challenging.
I'm not really a fan of the "What-the-fuck-am-I-shooting-at-where-the-hell-are-my-bullets-what-the-hell-is-going-on-there's-so-much-stuff-on-screen!" 'bulletstorm' style of shooters... Tongue It looks interesting though. I prefer less chaotic shinyness, really, but that's just me. Good job.
Well, mo' chaos...

Use this FB build (then doenload the newest MT build):

Just load "m_twilight.bas" and compile.

Anyways: Neat new enemies:
DL here:


1/21/2006 (Rel)

1. Made an object map editor
controls: Mouse = move
Arrow R/L: map scroll
Arrow U/D: Rotate enemies
f1 = save
f2 = load
f3 = load stage

2. Added more enemies
3. Followers of each enemy can be animated via angles
4. Allowed each cannon to be attached to each follower(pointer magic)
5. Allowed each enemy to do a kamikaze
6. lasers and homing also targets followers
7. New boss AI and barrages

[Image: 88445-r.jpg]
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:

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