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RPGDX competition stuff! (huge image[s])
#1
Finally, RPGDX is having another compo, and this time I'm getting in on it. Since we're allowed to build the engine ahead of time, I figured I'd go for a prerendered Parasite Eve style game engine. I put together a quick scene and a scaling sprite to test the engine out. Here's how it looks so far:

[Image: rpgwork.jpg]
The perspective of the sprite is currently wrong, as the scene is rotated 30 degrees and the sprite isn't.

The game engine uses Yagl 0.0.7 for everything.
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#2
Oh my dear... looks sweet Nod. You know that carpet, I had one that looked almost exactly like that when I was young. Pretty scary!
[Image: rg_link.png]
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#3
Hmmm... That's just a sprite drawn over a background image?
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#4
Yes.
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#5
Pretty impressive looking so far. Wink
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#6
[Image: rpgwork2.jpg]
This one was done with correct sprite perspective and it's much easier to see that the perspective is correct since you can see her face more clearly.
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#7
Look's good nod.
Shouldn't you subscribe for the contest by the way? :humm:
[Image: rg_link.png]
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#8
Yeah, I will when I actually come up for a name for this. Smile
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#9
What about something like...

House Of Whore!

I mean horror.

:lol:


Seriously though... What is the size of the character sprites?
What about the background... Are you using seperate sprite layers for the bed, table, etc?
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#10
The character sprite is, I believe, 256x448 (can't check right now, am in Linux, heh). Other sprites will be added later but I don't want any of them to exceed 512x512 so the surface isn't made to be too big (YAGL resizes the surface to the next power of 2 for speed). Sprites are scaled depending on their position on the background. There are sprite overlays for certain objects in the background, and I use a bubblesort (right now) for sprite priority.
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