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Finally, RPGDX is having another compo, and this time I'm getting in on it. Since we're allowed to build the engine ahead of time, I figured I'd go for a prerendered Parasite Eve style game engine. I put together a quick scene and a scaling sprite to test the engine out. Here's how it looks so far:
![[Image: rpgwork.jpg]](http://www.nodtveidt.net/rpgwork.jpg)
The perspective of the sprite is currently wrong, as the scene is rotated 30 degrees and the sprite isn't.
The game engine uses Yagl 0.0.7 for everything.
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Oh my dear... looks sweet Nod. You know that carpet, I had one that looked almost exactly like that when I was young. Pretty scary!
![[Image: rg_link.png]](http://ragnarokgames.googlepages.com/rg_link.png)
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Hmmm... That's just a sprite drawn over a background image?
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Yes.
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Pretty impressive looking so far.
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![[Image: rpgwork2.jpg]](http://www.nodtveidt.net/rpgwork2.jpg)
This one was done with correct sprite perspective and it's much easier to see that the perspective is correct since you can see her face more clearly.
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Look's good nod.
Shouldn't you subscribe for the contest by the way? :humm:
![[Image: rg_link.png]](http://ragnarokgames.googlepages.com/rg_link.png)
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Yeah, I will when I actually come up for a name for this.
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What about something like...
House Of Whore!
I mean horror.
:lol:
Seriously though... What is the size of the character sprites?
What about the background... Are you using seperate sprite layers for the bed, table, etc?
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The character sprite is, I believe, 256x448 (can't check right now, am in Linux, heh). Other sprites will be added later but I don't want any of them to exceed 512x512 so the surface isn't made to be too big (YAGL resizes the surface to the next power of 2 for speed). Sprites are scaled depending on their position on the background. There are sprite overlays for certain objects in the background, and I use a bubblesort (right now) for sprite priority.
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