![]() |
1 key challenge revisited - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: QbasicNews.Com (http://qbasicnews.com/newforum/forum-3.html) +--- Forum: Challenges (http://qbasicnews.com/newforum/forum-10.html) +--- Thread: 1 key challenge revisited (/thread-8179.html) |
1 key challenge revisited - Rattrapmax6 - 10-03-2005 Quote:rpgfan3233 Wrote:It doesent use a key for input, it's dissqualified!Rattrapmax6 Wrote:What are you talking about!? You can make up whatever imaginary game you want from a blank screen! :-PCha0s Wrote: :lol: [yoda]Only one key there is, no more, no less.[/yoda] 1 key challenge revisited - whitetiger0990 - 10-04-2005 Simple solution Code: screen 13, , , 1 Hehe I'll think of a game. I was going to enter the old one but didn't 1 key challenge revisited - KiZ - 10-04-2005 Quote:I was going to enter the old one but didn't Me too :) I had an awesome game called the running man, where you had to make a man jump over obstacles while running. Pretty tricky, but fun none the less :D 1 key challenge revisited - urger - 10-04-2005 Rules question: Could mouse clicks be used as the "one key" if only the status of the mouses buttons were monitored? Positioning of the mouse wouldn't matter, only the fact that it was clicked. 1 key challenge revisited - whitetiger0990 - 10-04-2005 Couldn't you easily replace that with a keyboard key? 1 key challenge revisited - Z!re - 10-04-2005 Quote:Rules question:If only ONE if the mouse buttons count ya.. Well, as long as they dont do different things, if you want you can trap all keys, and all mouse movement and input.. as long as it only ends up doing one thing. Code: if inkey$ = "q" or inkey$ = "w" or [...] or mouseBTN <> 0 or mouseX [...] then 1 key challenge revisited - urger - 10-04-2005 Woohoo ![]() Introducing my entry into this compo: Circulousity In production screenshot: ![]() Select thumbnail to open a fullsize image (warning: very large) Developed and running under Ubuntu 1 key challenge revisited - red_Marvin - 10-08-2005 Must the key be a physical key on the keyboard/mouse/etc or can it be a key/button in a gui? -> if you click at area A you choose new game, B=exit, C=help ... Z=The gameplay input method. It will still be a binary way of inputting (on or off) and the only way to act in the game (the other buttons in the gui is for menu's and stuff) 1 key challenge revisited - Z!re - 10-11-2005 You can do whatever you want for menus etc.. you can have a clickable button to bring up a menu, to pause or to quit.. The GAME, has to be driven by a single key, or mouse button... Menus, pause, or other such things, do NOT count as game keys.. 1 key challenge revisited - red_Marvin - 10-12-2005 So no gui simulated-single-button based input then... OK |