03-31-2005, 12:37 PM
Quote:This was a stupid argument from the beginning. Have you guys ever heard the phrase "There's no such thing as an original idea"? Well, there isn't. Anything you ever make in QB / FB will not be original. Every game I've ever seen in QB / FB is some kind of remake or adaptation of a game genre. You can say The Quest for Opa Opa is "original" -- but there's very little new about it. It's using a format for the text adventure genre that's been around for thirty years, and its story is just a reworking of many other stories that have already been told. SonicX is also a reworking of old ideas.
Of course there's anything new in Opa Opa, but it doesn't use any copyrighted characted nor ripped graphics.
The difference is easy with this example: We'll be coding a graphic adventure. Of course that's not original 'cause we'll be using a version of the system which Lucasarts or Sierra developed during the 80s and the 90s. But we won't be coding "Monkey Island QB". See what I mean?
This was not the point on all this talking, but anyways, let me explain myself. You can do three kinds of games, basicly: original games, remakes and sequels. All three kinds of games are OK and probably fun if they are well done.
My orignal claim was very simple: "it rocks but it would be better to me if it used a original character and storyline". Does that mean that the game is bad? NO. Does it mean that I won't play it? NO, hell. It just means that I'd rather play an original idea (as in plot/character) or at least an expansion of an already used idea.
That means that I'd rather play a SonicX which actually had a plot, original tiles and sprites, and an original storyline with levels and stuff. In its current state of art, SonicX is a engine with some fan-made levels, most of which use directly ripped tiles and sprites. Does it mean it is a bad engine? NO. It just means what it reads: I ENJOY ORIGINAL ARTWORK AND STORYLINE, and, IMHO, ORIGINAL ARTWORK AND STORYLINE INCREASES A GAME'S QUALITY.
I follow SonicX since it used SCREEN 7. For almost 6 years I've thought the same: "a new Sonic game would rock". But put stress on "A NEW".
I myself have been coding a sequel to a famous Spanish 80s game called Phantomas. It is a sequel, meaning it uses the character and game style, but not a single tile or sprite (and there are around 2000+ of them), not a single background image, sound or tune have been ripped. Does that mean that the game would have sucked if it had ripped artwork? No, but I think that everyone will agree that it is better and more valuable the way it is.
Quote:It's a pity that JB's leaving over this petty argument. I just wish people would admit it to themselves that they're just recycling ideas that have become cultural mainstays, and that they're constantly influenced by everything they see, hear and play. Just because one game is a spot-on reworking, and one takes its influences from many sources doesn't make one lick of difference in the grand scheme of things.
The problem was not that. You are picturing it as if we had fired JB 'cause he used ripped graphics. No. He has left on his own foot after not being able to bear with different opinions.
Of course, no bad feelings. I didn't like the bit that says "If I had of been aware of some of your more complex work, then I most definitely would not have been as harsh to you as I was" 'cause it implies somehow that you will be only accept comments from supposedly knowledgeable people. My opinion doesn't rely on what I've coded before. I couldn't have made shit in my whole life and still be able to comment and have an opinion, and the right to be respected.
It's not good to face people basing your attitude on how leet they are, how many awesome stuff they coded or their degree of "legendity". I've found that many supposed "QB legends" are in fact very arogant assholes, myself included.
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i