Posts: 122
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Yeah, that was what I ment

I'll leave it at 128x128, because oh well... That's also plenty

And it wouldn't be easy to change it back now. But you can select any size between 1x1 and 128x128 you'd like of course
Posts: 95
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What kind of AA were you planning to impliment? Super sampling, mulit sampling, or the new Accuview mode that the GeForce4 video card uses?
o, let me get this straight. You want to fly on a magic carpet to see the King of the Potato People and plead with him for your freedom, and you're telling me you are completely sane?! -A.J. Rimmer
Posts: 122
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Joined: Feb 2002
Ok, I'm not into such details and the whole aa deal you're talking about.
The only thing I'm doing is blurring the picture right around the dot/line/box you're drawing.
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A sprites editor should be 'sprite-set' oriented, not 'single-sprite' oriented. I never used sprite editor 'cause I could only edit a sprite at a time so I prefer a painting program and draw all my sprites on a bigger image. If the sprite editor would be 'sprite-set' oriented it would be fine, 'cause you could have the hability to copy a sprite slot into another and perform different tasks. Also, it would be fine to be able to draw a new sprite having a previous one below, like drawing in transparent paper (like in flash) to make animations.
Just some ideas 8)
Posts: 122
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Well, it is... kinda.
If you're really interested:
joakim.qbrpgs.com/files/SPRITE.EXE