11-04-2003, 12:19 AM
Quote:To Neo, our project was supposed to be secret untill the demo launches.
Cause hyping ain't no good, especially when working on big projects.
Wrong for TD1.4

YGmae (a vertical shooter) demo 1 released!
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11-04-2003, 12:19 AM
Quote:To Neo, our project was supposed to be secret untill the demo launches. Wrong for TD1.4 ![]()
11-04-2003, 04:33 AM
Awesome work Lithium. Cant wait to play the full game. I like the untextured wire frame approach, reminds of some of the old school video games I used to play.
esus saves.... Passes to Moses, shoots, he scores!
11-04-2003, 09:07 AM
Quote:Holy crap is that awesome. I should have read the readme though. It took me a while to figure out how to shootyeah i know i had to ask why i could shoot! :rotfl:
11-04-2003, 01:19 PM
Can't access your site Lith. ;*(
11-04-2003, 02:14 PM
Quote:To Neo, our project was supposed to be secret untill the demo launches.I meant TD1.4, which Oracle, I presume, will make a demo of soon ![]()
11-05-2003, 12:20 AM
TD1.4b is nearly ready for playtesting, that's all I'm gonna say right now
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11-05-2003, 12:27 PM
Uhm...runned the game back home. Got this message.
run-time error "blah,blah" -floating point not loaded EMS memory is not a problem. Have it way enough. What library you used and what are the minimum requirements?
11-05-2003, 10:06 PM
That's weird.. sounds like the floating point library the C module uses isn't getting loaded.. It should though, it's a part of the EXE.. I'd tell you to redownload it, but zext.net is down.. guess you'll have to wait a day or two then.
"runtime error "blah, blah" -- did it actually say "blah, blah", or was there something else there?
COUNT HACKED BY RAZVEEE
RAZVEE IS A SCRIPT KIDDIE- hacker9
11-05-2003, 10:11 PM
You have a C module in there?
BTW it didn't create any probs on my comp =)
11-05-2003, 10:24 PM
Maybe it requires a coproccesor to work.
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