To Lachie:
Thanks for telling me about that! Wow!
From what I can remember, man, the first version of
AFlib2 was only for FB versions 0.14b and 0.15b. At the time that it was first released, apparently, version 0.16b came out with its own changes going that
did not support the first version of
AFlib2, and so I had started making some changes to make it work in FB v0.16b and up. I have not gotten a chance to finish it yet (because of all the work I had to do on updating the demos), but I will get started again!!

!
While I am developing a newer version of
AFlib2, the Scale2x routine is currently working on
FB v0.17b (testing version) as I was making the changes not too long ago. Let me show you what I am talking about:
This above screenshot you are seeing in this post is the result from when this routine test was just compiled using FB v0.17b (testing version), so all is well. And, you will see it in full action when that new
AFlib2 version is released indeed. Plus, a lot of new and wildly exciting stuff (like a tiled sinewave effect and vertically slanted 8x8 text!!) is gonna be thrown in here, too!!! You will be amazed, believe me!! :^_^:
Also, I can arrange a showcase of selected games that was created using
AFlib2, and when I do create this page, your game
Star Cage *will* be the first one up. I will see what I can do to deliver this through!
=b !
Well, be seeing you again, and once again, thank you so much!!!

tar:
GETTING BACK ON THE BALL,
![[Image: file.php?id=32]](http://forum.qbasicnews.com/users/file.php?id=32)
Adigun Azikiwe Polack
One of the Founders of â
Aura Flowâ ::: Continuing Developer of â
Frantic Journeyâ
Current Developer of â
Dragon Dancerâ and â
Star Angelic Sluggerâ ::: Webmaster of the â
AAP Official Projects Squadâ
Original Creator of the â
The New FreeBASIC 8-Bit Palette Machineâ and â
AFlib2 - Aura Flow Library 2â