01-16-2004, 03:11 AM
01-16-2004, 03:23 AM
using percenteages for different sizes is over-rated.
What's the point of using a smaller or larger screen resolution if everything is absolutely the same, just with smaller/larger text/graphics (which averages out with a small/large resolution?)
No doubt a philosophical question.
What's the point of using a smaller or larger screen resolution if everything is absolutely the same, just with smaller/larger text/graphics (which averages out with a small/large resolution?)
No doubt a philosophical question.
01-16-2004, 04:18 AM
Large resolution: small writing if you use pixels.
If you use percentages (for fonts as well as tables):
* Tables will always fit in the screen nicely: don't forget some people use 640X480
* Writing will scale if people choose to make the text larger (which they will sometimes do in large resolutions
I always think that sites look unprofessional when I visit them in 1027X768, and they're hard-aligned with the left hand side of my monitor and only cross 3/4 of the distance.
If you use percentages (for fonts as well as tables):
* Tables will always fit in the screen nicely: don't forget some people use 640X480
* Writing will scale if people choose to make the text larger (which they will sometimes do in large resolutions
I always think that sites look unprofessional when I visit them in 1027X768, and they're hard-aligned with the left hand side of my monitor and only cross 3/4 of the distance.
01-16-2004, 04:51 AM
yeah, it will look better if the writing got proportionally larger. Still, what's the point of a larger resolution if everything stayed the same? :||
01-16-2004, 05:19 AM
Exactly my point!
01-16-2004, 06:14 AM
Percentages are not a good idea, if you ask me. I use images when I make web pages, and they dont stretch neat and clean. I use percentages when I have, say, two evenly spaced boxes, or boxes I want to keep in proportion, but even then, it's a matter of seeing which parts of your page can stretch, and locking every cell or part of the page but those ones.
01-16-2004, 06:21 AM
PERCENTAGES! Don't discriminate against the noble 640x480'ers! Viva la 640x480! Oh, and remember to accomodate for people with low-speed modems. Don't put in backgrounds or graphics or javascript or flash unless it's ABSOLUTELY necessary, and warn people about it when it is.
Just my $0.02.
Just my $0.02.
01-16-2004, 06:44 AM
I agree with ya, toonsk, when you're using images. But if you can tile your image (say, have a small sliver tiled, and absolutely place a logo on it), you should try it.
01-16-2004, 07:18 AM
Percentages are the way to go with full-page tables...
And 1337 h/\xx0rz use Lynx.
And 1337 h/\xx0rz use Lynx.
01-16-2004, 11:27 AM
Oh, well, yeah, I tile images all the time, it's how I set table cells stretch. One of my biggest pains, is when that stretches so large I have wide open spaces of blank or repetitive space
Something I've been wanting to try is to use an alpha blended .png for an "anti-aliased" part of a gif, and use an image behind it that moves to the right. This way, if you have an image at the left that is static, you can conveniently put a right-aligned non-tiling bg image that is tucked away under the left one for lower resolutions, and revealed for higher ones. that probably maxes out, though, so I guess you'd need a background tile anyways, but it might make those big, stretched out spaces more interesting.
Something I've been wanting to try is to use an alpha blended .png for an "anti-aliased" part of a gif, and use an image behind it that moves to the right. This way, if you have an image at the left that is static, you can conveniently put a right-aligned non-tiling bg image that is tucked away under the left one for lower resolutions, and revealed for higher ones. that probably maxes out, though, so I guess you'd need a background tile anyways, but it might make those big, stretched out spaces more interesting.