01-17-2004, 12:04 PM
01-17-2004, 07:59 PM
google bcc
But it wont work like that, you cant just at any time say i want to use C code not qb, anymore. There will be catches and other problems, such as library support, certain areas will no longer be pokeable etc etc, if you have a basic program it should work.(eg your doing math and printing). IF your doing intesnse graphics and a game, good luck.
Your probably better of porting by hand anyways.
But it wont work like that, you cant just at any time say i want to use C code not qb, anymore. There will be catches and other problems, such as library support, certain areas will no longer be pokeable etc etc, if you have a basic program it should work.(eg your doing math and printing). IF your doing intesnse graphics and a game, good luck.
Your probably better of porting by hand anyways.
01-23-2004, 10:56 AM
It's actually for a interpreter i'm working on, it's fairly fast now, i'd just like it to be faster and have access to more memory, and i can't handcode it anyway, don't kno C and don't really wanna learn it, nor have the time if i did wanna learn it.
02-16-2004, 07:46 AM
C/C++ are extremely simple. Depending on your program, it will probably be shorter in C/C++, and they are very good languages to learn. Also, with auto-gererated code, you can't be sure if the code is safe, or if it leaks memory.