To Barok:
Quote:Dr_Davenstein Wrote:Yup...
You could just use old QB to write a small utility that converts all your pp256 files into another format, like bmp. Then the palette problem would go away too.
there already is such a program. Someone from venosoft (can't remember who) made a utility that converts .PUT to .BMP.
Yes there is, and *yes*, it was from Venosoft indeed.
I believe it was called â
PP256 tileset to 8-bit Bitmapâ, and Barok, when I tried it ever since I first picked it up in 2002-2003, it did such an excellent job at converting both the
PP256-based sprites and the 1,024-byte palette of your choice to .BMP format as true a form as ever, albeit not perfect in only some areas. One of my surefire recommendations here is to pick it up and try it if you havenât already.
=b
And to DanKirby:
According to your reply, man, there was another program that converts
PP256 sprites to .BMP format. And guess what, thatâs right.
It was called
PUT2BMP by author Michael Dowling, and apparently the program mustâve been created in MS Windows using Allegro. I have tried it, and while it does a pretty good job at converting some sprites over to bitmap form, I sadly found it more *frustrating* to use than the program
PP256 tileset to 8-bit Bitmap by Venosoft.
Hereâs why.
First of all, even though it does let you specify a wildcard (
* ) as a filename and an extension (which is a good thing!
), if you get the filename and extension even a little bit wrong, the program automatically exits abruptly (it is like âWhatâs up with that! :-? â, you know?).
Secondly, while it does lets you transfer some of your sprites over to .BMP, it places them one-by-one vertically, which can cause a bit of frustration to some.
Finally,
PUT2BMP needs pretty much a lot more work, in order for it to be as truly good as ever. I wanna wish Michael Dowling well on that, too!!
That is all I truly know on what I think of the program, man. For real.
!
And finally now, to the rest of you:
If memory serves me correctly here, I can promply remember a program by DiZZy Productions entitled
DiZZyâs Sprite Editor, which did a *marvelous* job at converting a lot of the 256-color .BMPâs (up to 100x100 in size) to
PP256âs own .PUT sprite and .APF palette formats, respectively!!
^_- ! That really impressed me greatly, and it was once available on my previous site, but people, when I do get the forthcoming QB-related downloads section on the
AAP Official Projects Squad, I will bring that excellent editor back. You count on it, guys! :wtnod:
Be seeing you all later, and thanks again! :king:
- Adigun Azikiwe Polack
One of the Founders of â
Aura Flowâ
Continuing Developer of â
Frantic Journeyâ
Current Developer of â
Star Angelic Sluggerâ
Webmaster of the â
AAP Official Projects Squadâ