Qbasicnews.com

Full Version: PP256 sprite support/compatibilities in FB: is it possible?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Well, hopefully this lil sucka will be what people need to convert PUT files to BMP files. It's almost ready now. I just finished the palette entry editor:

[Image: advanceput-editpalette.png]

I'm not familiar with those other programs, but something tells me that none of them had an integrated palette editor or a zooming view capability. Big Grin I've gotta write the palette dump routines, and then it's on to the BMP exportation routines (at long last! heh).

ADDENDUM: BMP export routines completed, both Single (export the graphic you're presently viewing) and Entire (export the entire PUT file to seperate BMP files). I'll make a quickie documentation (like anyone really needs it, bleh, but I'll do it anyways), and then release the sucker.
To Adosorken:

Very good, man. Very good. Big Grin I am sure pretty much that the release of your new program here will no less than bring home some possible clever solutions for converting the PP256 sprite/palette files to .BMP format (for apparent and moreover possible use with FB, really!) *without* compromising the original quality of them at all. Also, very nice that you are putting your .BMP exportation routines in there, too. That will be an interesting new feature here, wouldn’t it? Wink

On all that, I am looking forward to your new release, Ado, and thank you for the heads-up! Cool



WISHING YOU SOME SUCCESS RIGHT HERE TONIGHT,

[Image: AAPname.gif]
Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the “AAP Official Projects Squad”
Program released; See the General forum.
Nice :)

Now FB needs the QB-ish GFX module.. Sterling, where are you, dude!


Everything else is implemented, including the evil PRINT USING, didn't release the compiler yet coz i didn't get the GFX module..
sterling! get to work! *whip!!!*
Pages: 1 2 3