06-02-2005, 11:50 PM
Dearest all of you splendidly good QB45/QB71/FB community,
My most richest greetings to you all, and I am *so* thrilled to announce that the project of Frantic Journey (FJ) is both officially and successfully starting to develop and develop in FreeBASIC now, right from its very first steps on!! =b !
Take a look please at what I have currently so far:
__________________________________________________________
The new mode-select screen (through GFXlib 2) where users select between âfull-screenâ and âwindowedâ modes.
Left to Right: The loading screen and the simulated ram-rom check screen.
__________________________________________________________
Like I may have said originally since the development of the previous QuickBASIC demo version of this game, I am making this thing like an actual arcade machine, right down to the very last drop.
And all of this, folks, is only the first wonderful taste of what I am gonna give you in FJ. Currently now, I am working on a custom scalable font routine (ala RelLib) for the game itself, and I will be looking forward to keeping you all posted, okay now?
Be seeing you all now, and WE ARE GONNA ROCK THIS PROJECT *WIDE* OPEN HERE, believe me. !!
GIVING YOU SOMETHING MIND-BLOWING HERE,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
P.S. Rel, while I am truly striking first blood on this FJ project in FB, have you done the 8-bit âGamma Spriteâ routines yet in FB and GFXlib 2? Thanks so much now!! =b
My most richest greetings to you all, and I am *so* thrilled to announce that the project of Frantic Journey (FJ) is both officially and successfully starting to develop and develop in FreeBASIC now, right from its very first steps on!! =b !
Take a look please at what I have currently so far:
__________________________________________________________
The new mode-select screen (through GFXlib 2) where users select between âfull-screenâ and âwindowedâ modes.
Left to Right: The loading screen and the simulated ram-rom check screen.
__________________________________________________________
Like I may have said originally since the development of the previous QuickBASIC demo version of this game, I am making this thing like an actual arcade machine, right down to the very last drop.
And all of this, folks, is only the first wonderful taste of what I am gonna give you in FJ. Currently now, I am working on a custom scalable font routine (ala RelLib) for the game itself, and I will be looking forward to keeping you all posted, okay now?
Be seeing you all now, and WE ARE GONNA ROCK THIS PROJECT *WIDE* OPEN HERE, believe me. !!
GIVING YOU SOMETHING MIND-BLOWING HERE,
Adigun Azikiwe Polack
One of the Founders of âAura Flowâ ::: Continuing Developer of âFrantic Journeyâ
Current Developer of âStar Angelic Sluggerâ ::: Webmaster of the âAAP Official Projects Squadâ
Original Creator of the âThe New FreeBASIC 8-Bit Palette Machineâ
P.S. Rel, while I am truly striking first blood on this FJ project in FB, have you done the 8-bit âGamma Spriteâ routines yet in FB and GFXlib 2? Thanks so much now!! =b