New demo available, not much changed from the last, I recoded for YAGL and added some animation. Please post an updated FPS report and any comments, thanks ^^
Link in first post or get EJ Demo 1.5 here:
http://www.smithcosoft.com/downloads.html
Version 1.5 Yagl, no sound: 61 FPS consistant.
Nice job thus far. Can I have the code for your credit roll? I love it! :bounce:
Much better than the SDL version..
60FPS (VSynch I guess)
I like the semi transparent trees, very nice effect.
Quote:Version 1.5 Yagl, no sound: 61 FPS consistant.
Nice job thus far. Can I have the code for your credit roll? I love it! :bounce:
Thx ^^
Its pretty simple really, I just used solid text and scrolled it up the screen, and in the foreground I had a series of transparent lines to simulate the text fading in and out. I am at work right now but if you still want it I can post the code when I get home. =)
That would be great!
You have my email.
As of right now, I'm offline until my due date back.. See Signature.
Adios!
Yep, It's a lot smoother now. 61FPS.
I love the credits as well
you guys should turn your ogl vsync off. I got 1025 fps.
athlon 64bit 3700+
evga geforce 6600gt
1 gb ddr3200
windows xp pro
Yeah, I took it off and got 380FPS, but then the game runs stupidly fast. The motion doesn't seem to be time-based and you fly all over the place.
Quote:you guys should turn your ogl vsync off. I got 1025 fps.
athlon 64bit 3700+
evga geforce 6600gt
1 gb ddr3200
windows xp pro
How / where do I do that?
Display Properties -> Settings -> Advanced -> 3D -> Select OpenGL -> Click on 'Custom' -> Slide the 'Wait for vertical sync' bar to 'Always off'.
This is how I do it for my ATi Radeon, no doubt it's different for each card (the 3D Tab had an ATi icon on it so it's probably card/brand-specific).