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The first boss of âFrantic Journeyâ is *now* developing!! - Adigun A. Polack - 05-02-2004 Dearest, *DEAREST* all of the QB45/QB71 community, Hello and a truly splendid new week to you all!! ! As I am in continuing to go deeper into the development of âFrantic Journeyâ (FJ), just wait until you see the ALL-NEW game graphics for the very first boss entitled Monarchoid Bee! Take a flat good look right here: ........and it is _only_ in development, and, if all goes well going into the new Experience Version of FJ, you might get a chance to take this boss out! ! See you then and do enjoy it!!! MOST SPLENDIDLY YOURS, Adigun Azikiwe Polack One of the Founders of âAura Flowâ Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ______________________________________ Adigun Azikiwe Polack â B A C K ⢠A N D ⢠D E L I V E R I N G ⢠S O M E T H I N G ⢠R E V O L U T I O N A R Y . . . . . . A G A I N ! (I am gonna rock your QuickBASIC world like never before!!! !! ) The first boss of âFrantic Journeyâ is *now* developing!! - Dr_Davenstein - 05-03-2004 Wow! That's a cool looking beast... 8) What kinda lib are you going to use so that QB can display that thing? Here are the libs that I am gonna use on that, my man. - Adigun A. Polack - 05-03-2004 To Dr_Davenstein: The libs that Iâm a plan to use for the displaying of that thing are gonna be RelLib and CosmoX, as always. ! And, I thank you for that fine comment, man! Excellent!! - Adigun Azikiwe Polack One of the Founders of âAura Flowâ Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ______________________________________ Adigun Azikiwe Polack â B I G G E R , ⢠B O L D E R , ⢠B E T T E R . (I *SURE* promise you that, donât worry! !! ) The first boss of âFrantic Journeyâ is *now* developing!! - KiZ - 05-03-2004 That is awesome, Adigun! A real class piece of gaming art! But what resolution will FJ be in? It must be nearly 1024x768 to fir that beast into the screen!? The first boss of âFrantic Journeyâ is *now* developing!! - relsoft - 05-03-2004 Same as usual. Good 'ol screen 13. AAP is just a darn cool artist!!! Great Job AAP. Yeah. That beast is made with pp256. :*) I am firing away some real honest comments here. ;*) ! - Adigun A. Polack - 05-03-2004 To both Richard Eric M. Lope and Dark_prevail: Thanks a *grand* bunch, my men!!! !! And another thing now, the screen resolution for âFrantic Journeyâ (FJ) that I am currently using â and am STILL gonna be so on that ( ! ) â is ye good âolde Mode 13h, 320x200 resolution with 256 displayable colors out of a palette of apparently 262,144 colors (if my memory serves me correctly here). Since the vertical scrolling playfield length is more than the actual vertical size of Mode 13h, it could well be rather possible for me to fit it onto the game screen, eventually! ! Quote:Yeah. That beast is made with pp256. :*) Well man, you are partially correct. Actually, the huge beast itself was designed using both PP256 and Jasc Paint Shop Pro 7 (PSP7). As well, during development of the thing, I so far had to:
And finally, I got some final touch-ups and stuff to do on it before the conversion to the actual gameplay portions of FJ _truly_ begins!! Be patient, and be amazed! See you once again, and I thank you both once more!! :king: ! WISHING YOU A MOST SPLENDIDLY AWESOME DAY AND NIGHT, Adigun Azikiwe Polack One of the Founders of âAura Flowâ Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ______________________________________ T H E ⢠R E S U R R E C T I O N ⢠I S ⢠F A S T ⢠A P P R O A C H I N G . You had just better hold on tight now, âcause itâll *suddenly* arrive here before you even know it. PERIOD, THE END. !! The first boss of âFrantic Journeyâ is *now* developing!! - adosorken - 05-04-2004 I was gonna say...that thing looks a lil big to be PP256 considering it can only handle 100x100 sprites...unless they were fragmented, of course...in which case it'd be a pain in the ass to make...PSP is a much better choice for making graphics anyways. Adigun: if you get a chance, try using Photoshop, version 5 or higher. It has a much better color reduction method than both MS Paint (this uses a Nearest Color Reduction method via a Windows API call to find the nearest color) and PSP (although PSP's Optimized Octree reduction method is pretty good most of the time). In addition, it has some filters and mathematics functions that you might find useful. And yes...64 * 64 * 64 = 262144. The first boss of âFrantic Journeyâ is *now* developing!! - speedlemon - 05-04-2004 i just hope you've made better music now or plan on making better music. otherwise, that boss is an elegant gem. Letâs talk. - Adigun A. Polack - 05-04-2004 To Adosorken: Quote:Adigun: if you get a chance, try using Photoshop, version 5 or higher. It has a much better color reduction method than both MS Paint (this uses a Nearest Color Reduction method via a Windows API call to find the nearest color) and PSP (although PSP's Optimized Octree reduction method is pretty good most of the time). In addition, it has some filters and mathematics functions that you might find useful. Well man, seeing that the full version of Photoshop itself is a very expensive buy (the last I have seen from some previous years back even up to this day, at least one of the versions once costed around a whopping $600! :o ! Itâs like you need a *rather* deep pocketbook if you want to get your hands on one, you know what I mean?), I am sticking with both PSP7 and MS Paint since I simply cannot afford Photoshop, unfortunately. But, your idea on the color reduction business in there is very interestingly good and one for QuickBASIC developers to look into for creating games and stuff, so well done on that!! And to you, Speedlemon: Yes, I have *already* prepared even better music now during development, and, if I had already had a website for âFrantic Journeyâ (FJ) running over the Internet even now, Iâdâve been RATHER happy to have showed you at least some previews of my very newest music. ;*) ! I am currently in preparations for a music piece for the boss of the Volcanic Mountain Stages, and believe me, by the time the Experience Version of FJ is finally raised (and you might want to be very patient on that, too, as I am in THOROUGH careful development here! ! ), then, you will hopefully be getting a full-tilt taste of a lot of my brand-new music, especially in the Test Mode (for when it gets updated for that new version). I promise you, it will be worth the wait. :king: ! Thank you both so truly much and you have a spectactularly good Monday evening/Tuesday morning. PROMISING YOU SOMETHING *REAL* SPECIAL NOW, Adigun Azikiwe Polack One of the Founders of âAura Flowâ Continuing Developer of âFrantic Journeyâ Current Developer of âStar Angelic Sluggerâ ______________________________________ Adigun Azikiwe Polack â R E D E F I N I N G ⢠Q U I C K B A S I C ⢠P R O G R A M M I N G ⢠S I N C E ⢠2 0 0 2 . Bring it on, âcause I am *aggressively* serious about it!! ! The first boss of âFrantic Journeyâ is *now* developing!! - Dr_Davenstein - 05-04-2004 I can't believe that you painted that with PP256! :o You should start a challenge for PP256 and blow everybody away...Whaddya' mean that wouldn't be any fun? PHLOOM!!! That's always fun! :lol: |