sprite editors - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: sprite editors (/thread-5956.html) |
sprite editors - toad - 02-07-2005 i'm looking for sprite editors that can save in the PUT format (4 byte header, w*8, etc.) PP256 has a limit on how many images you can have per file, so what's good besides that program? the graphics i'd be making are for a fb project... sorry if this is the wrong board. sprite editors - aetherfox - 02-07-2005 If I were you I wouldn't bother with that - use BMP. PTCXL has a bitmap loading routine, and I am sure you could convert that into PureFB (heh -- maybe 10 years down the road people will bitch about PureFB...where is Blitz ) pretty easily. I haven't looked at it, but that's an option. Alternatively, you could code a BMP loader. It's pretty easy, you just gotta remember that the image is stored upside down for some odd reason. sprite editors - Z!re - 02-07-2005 Nek even has a converter for BMP 2 PUT.. or was it the other way around? Anyways, use BMP, or make your own BMP to BSV (BSAVE/BLOAD) converter. sprite editors - KiZ - 02-07-2005 Quote:you just gotta remember that the image is stored upside down for some odd reason. Heh, isnt the palette also stored as BGR? wierd people sprite editors - Dr_Davenstein - 02-08-2005 Quote:Nek even has a converter for BMP 2 PUT.. or was it the other way around? Yeah, it's called Advance.Put. It's available here... http://fbtk.qbtk.com/phpBB2/download.php?id=8 |