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i'm looking for sprite editors that can save in the PUT format (4 byte header, w*8, etc.) PP256 has a limit on how many images you can have per file, so what's good besides that program?
the graphics i'd be making are for a fb project... sorry if this is the wrong board.
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If I were you I wouldn't bother with that - use BMP.
PTCXL has a bitmap loading routine, and I am sure you could convert that into PureFB (heh -- maybe 10 years down the road people will bitch about PureFB...where is Blitz

) pretty easily. I haven't looked at it, but that's an option.
Alternatively, you could code a BMP loader. It's pretty easy, you just gotta remember that the image is stored upside down for some odd reason.
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Nek even has a converter for BMP 2 PUT.. or was it the other way around?
Anyways, use BMP, or make your own BMP to BSV (BSAVE/BLOAD) converter.
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Quote:you just gotta remember that the image is stored upside down for some odd reason.
Heh, isnt the palette also stored as BGR?
wierd people
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Quote:Nek even has a converter for BMP 2 PUT.. or was it the other way around?
Anyways, use BMP, or make your own BMP to BSV (BSAVE/BLOAD) converter.
Yeah, it's called Advance.Put.
It's available here...
http://fbtk.qbtk.com/phpBB2/download.php?id=8