Side-Scroller Creation System (SSCS) - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: Side-Scroller Creation System (SSCS) (/thread-6926.html) Pages:
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Side-Scroller Creation System (SSCS) - Atom Ant - 04-16-2005 Below, you can see a screenshot of the SSCS level editor. It's really simple to use. The user only needs to move the resizable icon(white box) with the arrow keys and press the appropriate button to lay down the tile he/she needs. The levels are 75 tiles in height and up to about 10240 tiles in width. The editor is more or less complete. I just need to add some trivial things here and there. Side-Scroller Creation System (SSCS) - adosorken - 04-16-2005 Very very interesting. Is there a matching game engine to go with it, or just the editor? Side-Scroller Creation System (SSCS) - Atom Ant - 04-16-2005 There isn't a game engine yet, but I should make a lot of progress on it this weekend. Side-Scroller Creation System (SSCS) - adosorken - 04-16-2005 Great. See, this is the kind of stuff FB needs...stuff that works and is useful! Side-Scroller Creation System (SSCS) - Z!re - 04-16-2005 A suggesstion: Make it mousedriven Side-Scroller Creation System (SSCS) - relsoft - 04-18-2005 Cool!!! Might use it myself. ;*) Side-Scroller Creation System (SSCS) - Atom Ant - 04-18-2005 I need some help with collision detection, or some advice. I plan on having the player be a single color, kinda like a stickman. The enemies are going to check to see if they come in contact with that color, and if they do, the player will lose health or something. Has this method been used before? Does anyone know if it will work well or not? Side-Scroller Creation System (SSCS) - Jotz - 04-19-2005 For collision detection, try using a UDT for each tile on the screen, since your game seems to be made of tiles: Code: TYPE blocktype Then you can do something like: Code: IF block(someX, someY).kind = 1 THEN 'say 1 is a wall Hope that helps a bit, I'm not very good at explaining. Side-Scroller Creation System (SSCS) - Atom Ant - 04-19-2005 Yes, but the player is not a tile. The player won't have any definite shape, but that type of detection won't work. That's why I thought up the color idea. Side-Scroller Creation System (SSCS) - Joakim - 04-19-2005 The color thingie seems to be a very limiting choice. Why don't you use a bounding box around the player? That's kinda like pretending the player is a big, moveable tile. |