[RESOLVED]Full screen problems - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +--- Thread: [RESOLVED]Full screen problems (/thread-7611.html) Pages:
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[RESOLVED]Full screen problems - rpgfan3233 - 06-28-2005 Okay, so I have some code to create a tiny 32x32 head. It works in QB (aside from the FB screen and the colour format used) and FB (windowed). The problem is it shifts to the left when in full screen. I'm assuming the reason is because "GDI...Supports windowed mode only". Is there any way to correct this other than using OpenGL or DirectX? Code below: Code: cls If anybody can help, thanks! [RESOLVED]Full screen problems - lillo - 06-28-2005 "shifts to the left"? What do you mean? Gfxlib uses its own internal GDI driver only if the DirectX one cannot be initialized (i.e. if DirectX is not installed), or if you explicitely set the environmental variable FBGFX to "gdi". Anyway, GDI doesn't support fullscreen: I didn't bother implementing it as GDI is just meant to be a fallback for when DX cannot be used. It is slower than DX, and should not be used unless necessary... [RESOLVED]Full screen problems - rpgfan3233 - 06-28-2005 For example, my graphic is at (0,0) on the screen in windowed mode. However, the screen extends past the edge of the viewport in full screen. Here are 2 screens (put together): I suppose it could be my monitor too. [RESOLVED]Full screen problems - DrV - 06-28-2005 I would be willing to bet it's your monitor. Try adjusting the horizontal position and size controls. [RESOLVED]Full screen problems - rpgfan3233 - 06-28-2005 I think it is my monitor. I had adjusted the size, and it worked the first time. When I re-ran my program, it happened again. Adjusting the position fixed it. Thanks to everyone who wanted to and/or did help! Thank you, DrV! [RESOLVED]Full screen problems - DrV - 06-28-2005 Quote:Thank you, DrV!Any time! :) [RESOLVED]Full screen problems - Neo - 06-28-2005 Quote:rpgfan3233 Wrote:Thank you, DrV!Any time! lol. I could read those small letters just like normal text... without zooming in (I know... i am weird) Why did you post it small? [RESOLVED]Full screen problems - rpgfan3233 - 06-28-2005 Quote:lol. I could read those small letters just like normal text... without zooming in (I know... i am weird) Why did you post it small? How in the world could you possibly. . . Magnifying glass? Slightly malfunctioning microscope? I posted mine that small to see how closely people pay attention. [RESOLVED]Full screen problems - TheBlueKeyboard - 06-29-2005 Quote:DrV Wrote:rpgfan3233 Wrote:Thank you, DrV!Any time! But they are only small dots? :???: You must have very good eyes..... [RESOLVED]Full screen problems - DrV - 06-29-2005 Or a very high-resolution monitor and a farked-up browser. That text is 1 pixel tall on the default configurations of IE and Firefox - there's no way you could read that. |