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Duel! 0.99 open alpha (limited time!) - Printable Version

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Duel! 0.99 open alpha (limited time!) - Dr_Davenstein - 04-18-2006

It definetly needs work, but that's the coolest networking example I've seen in FB. Good work! Tongue


Duel! 0.99 open alpha (limited time!) - TheDarkJay - 04-18-2006

*kills Z!re for a bit*
*Get's bored*

Am I the only one who suffers from lag? It might be because I use a wireless Internet connection ( 54 MB ) but still...


Duel! 0.99 open alpha (limited time!) - Z!re - 04-19-2006

Server is down.

It needs some work, it eats more and more cpu/memory, there's a leak somewhere..

Also, it doesent properly kill client connections, as well as properly adjust the FPS


Duel! 0.99 open alpha (limited time!) - anarky - 04-20-2006

I played on my home network, its choppy, and seems to be a little lag even at 100Mbps.

I played on 127.0.0.1 same results. Not bad though. i would like to play a timed frag-fest with about 16 people...


Duel! 0.99 open alpha (limited time!) - 1000101 - 04-20-2006

Quote:She's discovered a massive bug that escaped notice: If you've got very low latency, you can shoot much faster by hammering the spacebar.

I pity her spacebar...

Next version will rectify this somehow. Smile

Simply put in a variable which holds the next timestamp at which a shot can be fired.

Code:
If ( GetTickCount >= Next_Shot ) Then
   If ( Player.Shoot ) Then
      Next_Shot = GetTickCount + 250
      doAddBullet
   End If
End If

Pretty simple, actually. This way it doesn't matter if they hold the space of pound on it. It will only allow a shot every 250ms.


Duel! 0.99 open alpha (limited time!) - KiZ - 04-20-2006

cool, I hosted a server and used loopback as neither of the servers were up, not changed a huge amount from last time you showed us on badglogic, apart from the chat now, but still very cool :)

How about making error detection for when it cant connect to a server instead of it just freezing?


Duel! 0.99 open alpha (limited time!) - SJ Zero - 04-20-2006

The game runs differently on different systems.

The machines at my school were obviously having problems with it, but my home machine never did.