Sokoban 3D demo! - Printable Version +- Qbasicnews.com (http://qbasicnews.com/newforum) +-- Forum: Qbasic "like" compilers/interpreters (http://qbasicnews.com/newforum/forum-5.html) +--- Forum: FB Discussion & Programming Help (http://qbasicnews.com/newforum/forum-15.html) +---- Forum: FB Projects (http://qbasicnews.com/newforum/forum-16.html) +---- Thread: Sokoban 3D demo! (/thread-9725.html) |
Sokoban 3D demo! - Dr_Davenstein - 10-23-2006 This is an almost finished Sokoban project by Zap and I. He made a 2D Sokoban engine, and I built a 3D engine around it. Lots'a fun! If any of you downloaded the one I posted at fb.net, this one has a couple more optimizations, and prints out the steps taken to solve. http://rel.betterwebber.com/MyProgs/Sokoban_Demo.rar Sokoban 3D demo! - Neo - 10-23-2006 Looks good from the screenshots, and you seem to have added some kind of RPG-like blackishness around it, which will cause the usual fun, and necessary irritation. In overall, looks very solid Also, adding sound & music could work! Remark though: it's not clear where the boxes should be put :wtnod2: Also, why is that guy so muscled :aah: Oh and my ancient soko clone also had lasers and bombs and dynamites and teleporters Sokoban 3D demo! - Dr_Davenstein - 10-24-2006 Quote:Looks good from the screenshots, and you seem to have added some kind of RPG-like blackishness around it, which will cause the usual fun, and necessary irritation. First off, thanks. Music & sound are in the works now. About the hard to spot targets: Zap, and a couple of other people mentioned that too. I thought about sticking an arrow slightly above the target tiles... or maybe even a map. The guy is so muscled because he lost his last acting job on Rogue3D. Now he has to work at the Sokoban plant pushing boxes around. :lol: I'd like to see your ancient Soko clone! Got Link? Sokoban 3D demo! - Neo - 10-24-2006 Quote:I'd like to see your ancient Soko clone! Got Link?Of course I got a link... (<- over there) but it's one of the first games I ever made... so dont faint! :lol: Was made in like 1998... when first started The program was so big my old trusty QB couldn't compile it, so I hope you still have the QB Interpreter lying around :lol: Alright here's what it features: - Really bad coding - 42 original and small levels - 5 exquisitely pixeled worlds - Latest technology single-channel PC Speaker sounds - Superior resolution of 320x200 - Keyboard input - Some more nonsense stuff Hehe... right :lol: Anyway, the minigame (*cough* demo *cough*) consists of 5 worlds, in each of which the following is introduced: #1. Home world: Yourself, Crates, and Crate wormholes #2. Outer space: Time portals, Jump portals #3. Fruit world: TNT, Bomb #4. Fire world: Lasers, Switches #5. Up in the Air: Atomic Bomb Each world is 10 levels, except the last one, which is 2 :lol: Also it isn't documented... so here's the keys (and cheat): - Arrow keys: move/push/switch/enable - Space: Use TNT - X: Use bomb - A: Use atomic bomb - R: Restart level - S: Save - L: Load - N: Go to next level (cheater :lol: ) Have fun playing my ancient game I dare you to finish all levels within an hour :mrgreen: Hope you can use any ideas from my ancient creation that no one ever played besides myself Sokoban 3D demo! - Dr_Davenstein - 10-24-2006 Dang, I can't even get QB to compile anything on this box. God, I can't even get it to start. :lol: I'm gonna try compiling your program with FB though. If I have any luck, I'll post back here. Sokoban 3D demo! - Neo - 10-24-2006 Quote:The program was so big my old trusty QB couldn't compile it, so I hope you still have the QB Interpreter lying around :lol:*cough* :lol: I dont know if it works with FB though xD Edit: All the PLAY's and PLAY()'s will drive you nuts Sokoban 3D demo! - Dr_Davenstein - 10-24-2006 I worked out everything except the gfx loading. I need to get a copy of advance.put to make it load them correctly, I guess. :???: I haven't messed with gfxlib much. Sokoban 3D demo! - Neo - 10-24-2006 Right, hehe. New FB Version (Tip: run the .exe) There ya go. I had to get rid of all the PLAY stuff and the usual... Much less fun now without pc speaker sounds :lol: Btw, when it says "type in the path", type in the correct DOS path, so with the ~ thingies if the name is longer than 8 Have fun :mrgreen: Edit: No need for advance.put, everything works just fine with the built-in functions Sokoban 3D demo! - Dr_Davenstein - 10-24-2006 Oh wow... I assumed you were doing something noobish back then with the input correct path thingy. I ended up commenting it out. I have to admit that I didn't try very hard... I just commented out everything that caused an compile error. :rotfl: Thanks... I'm gonna try it now! Hmmm... Get this. I don't know what to do! I can't seem to move or anything. :x By the way, I updated the game i posted up there. Sokoban 3D demo! - SBM Productions - 10-24-2006 heh that's cool. I was never very good at sokoban...Did you use extruded shadows for it? Also, I know its 3D and all which is nice, but i really don't see why sokoban should take a million+ years to load up. It took its time on my 1gh, 512mb ram geforce 6200 piece of junk (which managed to run doom3 in low - medium smoothly). |