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Rocket Fuel Mayhem released!
#15
Yes I'm using the TIMER statement. I've already elaborated why I'm doing it like that in another post but that post got deleted for some strange reason. Basicly RelLib delay routine is NOT WORKING and seav's timer is bezerk. And I don't know how to add another delay routine from another lib to mine. Fact is, with this level of pixel speeds of ships and projectiles(and they might be too high and therefore making the game not enough smooth but that's not the issue here) 18 FPS if like PERFECT.

You know very well that it doesn't have an influence on the gameplay so don't have meaningless prejudices please. Thank you.
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Messages In This Thread
Rocket Fuel Mayhem released! - by wildcard - 06-09-2003, 10:46 PM
Rocket Fuel Mayhem released! - by oracle - 06-10-2003, 12:04 PM
Rocket Fuel Mayhem released! - by ak00ma - 06-10-2003, 12:08 PM
Rocket Fuel Mayhem released! - by oracle - 06-10-2003, 12:49 PM
Rocket Fuel Mayhem released! - by Agamemnus - 06-10-2003, 11:18 PM
Rocket Fuel Mayhem released! - by oracle - 06-11-2003, 09:33 AM
Rocket Fuel Mayhem released! - by relsoft - 06-11-2003, 09:38 AM
Rocket Fuel Mayhem released! - by na_th_an - 06-11-2003, 09:42 AM
Rocket Fuel Mayhem released! - by toonski84 - 06-11-2003, 10:22 AM
Rocket Fuel Mayhem released! - by Agamemnus - 06-12-2003, 12:12 AM
Rocket Fuel Mayhem released! - by Lachie Dazdarian - 06-12-2003, 04:06 PM
Rocket Fuel Mayhem released! - by oracle - 06-24-2003, 09:38 AM

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