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3d help/tutorial needed: filled/textured polygons
#3
OK thanks! I'll look into it when I come home, but I think
I've figured out a way to do it easily.

Thing I'm working on (in mind only so far) is some kind of world
like in GTA2
(
  • Fixed angle top view camera
    Different floor layers
    "Polygon houses with persopective"
)
The z order of the stuff will be easy to do because of the fixed
camera and use of layers like:
  • Render floor on layer 0
    Render walls that go from layer 0 to 1
    Render floor on layer 1
    Render walls that go from layer 1 to 2
    ...

I hope I have the knowledge and patience to put it in code,
because I want this to be something!

...Sigh...

Why won't my head have a USB interface?!
/post]
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3d help/tutorial needed: filled/textured polygons - by red_Marvin - 01-13-2004, 01:54 PM

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