04-29-2004, 06:03 PM
When I did the original WOS, I used 20x20 tiles. I have no idea why. The newer build uses the standard, 16x16 tiles. My old RGB prototype used 32x32 tiles (yes, this was 320x200) and it looked like the camera was practically planted on the guy's head... Nothing says a 16x16 tile has to be inclusive...as na_th_an suggested, construct things out of several tiles. The new Jareth sprite is 16x32 pixels. As long as you have some coding sense, you shouldn't have any problems doing things standard like that.
I'd knock on wood, but my desk is particle board.